Bow of Ashmedai
History:
A bow created from the remains of the Demonic king Ashmedai. It is told that Ashemdai still haunt the bow to achieve the vengeance he deeply desire.
Stats:
- Tier: UT
- Shots: 2 (Arc gap 10°)
- Damage: 75-95(average: 85 / total 170)
- Range: 7.2 Tiles
- Projectile speed: 18 t/s
- Amplitude: 1
- Frequency: 0.6
- Effect: Shots pierce through armor
- Lifetime: 400 Milliseconds
- Stat Bonus: +3 Vitality
- Rate of Fire: 106%
- Fame Bonus: 6%
- Feed Power: 900
- Soulbound
Lootbag:
- Whitebag
Drops From:
- Archdemon Malphas
- Abyss Idol
DPS:
Step one: I had to create the shot pattern and the “arrows” .
The “arrows” i have right now is not what my first idea looked like. I just wanted to keep the “Demonic” Aspect of if.
To the shot pattern i didnt want a normal shot pattern i wanted something that would make it harder to aim so the armor piercing wouldnt be to op
Step two: I had to create a realistic DPS
At the end i feel like i created a balanced bow. It’s op for bosses with high Armor but also not too op since it worse again enemies with no armor. Also you would have harder to hit the shots. Plus it doesnt hit mutible enemies, this will make the bow good for end-game bosses.
The bow of Ashemedai is the T0. Now heres the new stats of the bow.
You can see that the more defense the better It beats Dbow when enemies has 30+ armor. Most bosses has 30-50 armor and stone guardian has 80 armor which would make this bow a great use for bosses or high armor enemies. As i mentioned its also bad for low armor enemies which we can also see on the graph
Now i had to create a Arrow
I made a lot of sprites and i personally wasn’t sure which one would fit the Bow of Ashmedai the best. So i’d like to ask you guys which one you prefer
0 voters
More info
I’ve always liked the dungeon Abyss of demons. The whole concept of demons and everything else. However, I thought that the reason to rush a Abyss of Demons disappeared when a update made it impossible to get a defense potion everytime. Old ROTMG players who have played the game for over 6 years have too many dblades and this was when I thought the dungeon should have a new whitebag, which could create more interrest in the dungeon.
I’m really not that creative but i gave it a shot