Cave Dweller Trap
A ceremonial trap used by the elite members of the Mushroom Tribes to ensnare those who trespass their sacred sanctum.
Tier: UT
MP Cost: 80
On Equip: +6 ATT +6 DEX
Effect(s): Spawn a Crystal Sentry that attacks single enemies
Throw Time: 0.5 second(s)
Damage: Sentry: 350 per 0.8 0.5 seconds (2100 3500 maximum total)
Range: Sentry: 8 tiles
Duration: Sentry: 5 second(s)
Cooldown 0.5 second(s) No cooldown
Fame Bonus: 6%
Soulbound:
Feed Power: 850 1,050
Drops from:
Notes:
Basically, more damage. It wouldnât be too broken as Huntress only has 252 MP and the trap is single target. The trap is also more susceptible to damage reduction due to well, Defense. No cooldown since 0.5 seconds literally does nothing because the error sound would occur if you tried to use any ability faster than that.
Sealed Crystal Skull
An undamaged version of a well known archaeological artifact, radiating a potent dark energy. This rare find is coveted by many explorers.
Tier: UT
MP Cost: 100
On Equip: +50 HP, +4 DEX, +4 VIT
Effect(s): Removes negative status effects on self when hitting one enemy; removes negative status effects on party when hitting at least three enemies at once
Damage:
Defense Ignored: 55
Radius: 5 6 tiles
Heal: 75 (375 total)
Heal Range: 5 (+0.5 tiles for every 10 WIS above 50) tiles
Purify Range: 1 (+0.5 tiles for every 10 WIS above 50) tiles
Enemy Limit: 5
Fame Bonus: 5%
Soulbound:
Feed Power: 900
Drops from:
Notes:
What a Puri skull should be. I increased the radius to make it easier to get another enemy to fulfil the second condition for the Purify. I also made the purify radius to the party smaller than the normal heal radius so people canât take too much advantage of it. I also made an enemy limit so the skull with an absolutely colossal radius of six tiles doesnât automatically heal everyone to full health. The skull should heal 375 at most. Higher than tiered tomes, but remember that you need five enemies, which is pretty hard to use to its full potential in boss fights, as there normally isnât that many enemies.
And youâre sealing the status effects away hehehehehe
Skull of Endless Torment
This skull glows with the stolen soul of a phoenix trapped in the skull many years ago by Shaitan.
Tier: UT
MP Cost: 110 125
On Equip: +50 HP, +4 DEX, +4 VIT
Effect(s): Inflicts Weak for 0.75 second (Cooldown of 1 second)
Ignores Defense of target
Increases damage dealt by 2000 when this ability is used on a Weak enemy for one ability use
Damage: 1000 (base)
Radius: 2.75 4 tiles
Heal: 80
Heal Range: 5 (+0.5 tiles for every 10 WIS above 50) tiles
Fame Bonus: 5%
Soulbound:
Feed Power: 1,000
Drops from:
Notes:
I imagined the skull to increase damage the longer you had your enemies in pain, hence the name of the skull and why I redesigned it to be this way. It can be used for massive burst damage and crowd clearing, since the radius isnât a joke anymore. I made sure to make it so you canât get too big with this skull, since the skull can go up only once, and only lasts for one use, so you canât take advantage even with a Divine pet. This is a completely MP reliant skull I believe.
Jade Storm
A grand scroll capable of summoning sharpened jade shards, slicing through even the most durable enemies.
Tier: UT (Limited)
MP Cost: 175 150
Effect(s): Shots hit multiple targets
Shots pass through obstacles
Shots fire inwards
Shots: 5 (arc gap: 70°)
Damage: 475â900 800-1000 (average: 900)
Total Damage: 2375â4500 4000-5000 (average: 4500)
Projectile Speed: 11.4 18 tiles/second
Lifetime: 0.523 0.333 seconds
Range: 5.96 6 tiles
Fame Bonus: 6%
Soulbound:
Feed Power: 900 1,100
Drops from:
Notes:
I made it just a bit more spammable by lowering the MP cost a bit. I also gave it a lot more damage, and made the spell itself faster. It still has the title of huge damage, huge MP cost, though.
Bottled Medusozoan
A youthful jellyfish taken from the reefs of the ocean realms, residing within a coralglass jar.
Tier: UT
MP Cost: 120 90 (26.66 damage/MP)
On Equip: +2 DEF, +4 DEX
Effect(s): Tosses a friendly cnidarian
Throw Time: 1.5 0.75 second(s)
Damage: Friendly cnidarian: 600 damage/s
Duration: 3 4 second(s)
Impact Damage: None
Damage Over Time: 1800 2400 total
Cooldown 3 second(s) No cooldown
Fame Bonus: 6%
Soulbound:
Feed Power: 900
Drops from:
Notes:
I made it useful and gave Assassin another viable ability, youâre welcome.