Upon holding a certain key (I would set it as the shift key) the environment’s brightness will be significantly increased but still allowing you to see your surroundings, obstacles (and maybe walls) will have their brightness increased by less to make them more visible , and the bullets will receive a dark outline, that is twice as thick as the outline given to entities. Other players become invisible, or become grey outlines, with their shots being invisible (if they weren’t already). Gravestones disappear, and your character’s hit-box becomes red.
This is bullet vision, an energy bar will be placed somewhere on the HUD, and when the bullet vision key is pressed it can last up to 15 seconds when fully charged, when not used, the energy bar will recharge at a rate of 3 seconds of bullet vision per second (maybe you can allow vit to affect the recharge rate). There’s also a 3 second cooldown between toggles, to avoid people spamming bullet vision to negate the recharge time. (it would probably give you a seizure)
This is my solution to the visibility problem, I like seeing other players bullets when in small groups, but not in large groups, so I would like to be able to toggle it on and off and it generally allows for better visibilty when dodging. Also, it could also add an element of strategy, as players will be thinking about the optimum time to use bullet vision, since it takes time to recharge.
Feedback would be appreciated.