I like the idea of the daily rewards system. It offers a way for f2p players to get items that would otherwise be limited only to p2w players. The idea of adding in an incentive to play is also a pretty good idea. However, the execution hasn’t accomplishing anything. Rather than encouraging people to actually play the game, the daily rewards system is more or less just people showing up for 1-2 minutes to claim a reward and then leaving. Instead, to obtain the prizes, one should actually have to complete a task.
My idea is to make it similar to current quests. Everyday, you will obtain a quest from the tinkerer such as “kill 5 medusas” or “get a mark of the abyss”. In exchange, you can open the one slot on the monthly rewards chart. In exchange for forcing there to be actual effort and with the realization that expecting people to show up every day and complete a quest is a bit too much, you could half the number of days on the chart (so there are 15 days for instance) and doubling up the prize. Truthfully, I believe that this will be a more effective way to get actual players. Of course, if you have a strong pet and already have a strong character, it will be considerably easier to complete the monthly quests but for that, I think that’s part of the point. Although finishing an abyss is probably not something you can instantly do on a level 1, with a decent character and other people, you should be able to run an abyss and if you can’t, do you really deserve to be getting ST chests and legendary keys?