Here, you can vote on which two items will stay. You only vote on one item, the one you want the most, but the top two answers on 5/24/2018 will be those that will stay in the final product of this dungeon. The rest will be scrapped or re-purposed into a different item elsewhere!
Pestilence
Venomous Blade
A wondrously dark dagger steeped in the most vile venom imaginable. The venom’s properties give a kick that would make even the gods of the Tomb tremble.
Damage: 80 - 155
Range: 5.25
Shot Speed: 16
Rate of Fire: 105%
Ignores target defense
Fame Bonus: 6%
Drops From: Pestilence
This dagger, in comparison to the Queen’s Stinger Dagger, does 20 more Minimum damage, has 0.25 more range, and has 5% more Rate of Fire in exchange for not being able to pierce. This gives it a much better edge when hitting multiple targets is not an issue but defense is, such as the switches within The Shatters.
Gnarly Venom
An eerily dark venom that can barely be contained even within the bottle it is kept in. Its effects are so vicious that it hinders the enemy’s ability to function temporarily.
Poison Grenade:
725 Damage in 3 Squares over 2.8 Seconds (125 impact damage)
Enemy Effect:
Slowed for 2.7 Seconds in 2.8 Squares
Dazed for 1.2 Seconds in 2 Squares
On Equip:
+30 Maximum MP
Cooldown: 2 Seconds
MP Cost: 115
Fame Bonus: 6%
Drops From: Pestilence
This is the only poison that will be able to inflict any Status Effect. It has substantially less damage than other poisons with a higher MP cost, less range and a cooldown in exchange for the ability to inflict Slow for 2.7 seconds and Daze for 1.2 seconds. This gives an edge of Support to the Assassin by giving him useful tools like these while not taking away from its damage.
Toxic Leather Armor
This piece of leather is imbued with a ghastly venom, altered with magic to provide qualities to the user that others cannot.
On Equip:
+15 Defense
+25 Maximum HP
+40 Maximum MP
+4 Attack
Fame Bonus: 6%
Drops From: Pestilence
At first glance, this armor seems like a bit of a worse version of the Harlequin Armor, giving far less MP for a bit of HP and Attack… but that’s actually not accurate. This item gives the same Defense as the Roc Leather Armor, and the same amount of Dexterity as Attack, while also giving a fair amount of MP as well as 25 HP. This may be a minor addition, but it adds up in the end.
Memento of the Plaguebearer
An immortal reminder of the devastating effects of Pestilence.
On Equip:
+50 Maximum HP
+90 Maximum MP
+5 Defense
+4 Dexterity
Fame Bonus: 6%
Drops From: Pestilence
This item is definitely not made to be all-powerful, but it gives a very fine array of buffs to the wearer. It provides plenty of stats that aid survival while also providing offense in the form of Dexterity and a very nice amount of MP as well. Classes that benefit from MP while also needing HP will definitely work well with this, much like the Assassin or Priest.
- Venemous Blade
- Gnarly Venom
- Toxic Leather Armor
- Memento of the Plaguebearer
0 voters
War
Blade of Wrath
An ancient weapon, imbued with the spirits of a thousand warlords that seek nothing but blood. Its end brings more suffering than any other.
Damage: 255 - 285
Range: 2.25
Shot Speed: 14
Rate of Fire: 110%
On Equip:
+1 Attack
Fame Bonus: 6%
Drops From: War
This Sword has a total of 30 minimum damage and 10 maximum damage over the Sword of Acclaim, as well as an extra 10% Rate of Fire, for a major risk… 1.25 less range. This makes it much riskier to use this sword effectively, since you have to get much closer to an enemy than you may want to. If you can afford this, then this is a very powerful sword, comparable to the Sword of the Colossus for single-shot swords.
Warlord’s Helm
A blood red helmet with golden horns that glow in the dead of night. It signifies the calling of a true warrior; it signifies one who is not afraid of anything that opposes them.
Party Effect:
Berserk for 7 Seconds in 3.75 Squares
Enemy Effect:
175 Damage in 4 Squares
Effect on Self:
Damaging for 3.5 Seconds
Sick for 3.5 Seconds
On Equip:
+12 Defense
+4 Attack
-4 Speed
Cooldown: 8.5 Seconds
MP Cost: 100
Fame Bonus: 6%
Drops From: War
This Helm gives a whole second more of Berserk than the Helm of the Great General and gives Damaging to Self, as well as dealing some small damage to enemies around the user, for a big risk for the user… it gives Sick for 3.5 seconds, and has a Cooldown equivalent to 1.5 seconds after Berserk ends. This leaves you unable to use a Helm for much longer than other Helms, and makes you unable to heal after using it for some time. It gives more Defense than all other helms and gives Attack as well, while taking away Speed, making it an interesting option.
Furor Impius Induti Loricam
Berserk spirits are infused with this plate of armor. It calls out the name of those that the wearer wishes death upon the most, and while it is fairly heavy, it still carries with it vengeful magic.
On Equip:
+20 Defense
+5 Dexterity
-5 Speed
Fame Bonus: 6%
Drops From: War
The name roughly is translated to “Unholy Breastplate” in Latin.
This Armor is a much better alternative to the Fire Dragon Battle Armor due to the fact it gives 5 Dexterity and much more Defense, though it also takes away 5 Speed. This makes it much better for when going quickly is not a big deal but DPS is one.
Spirit of War
The golden, flaming spirit of the most vicious horseman of them all. It burns with rage unlike any other, lending its power to the wielder.
On Equip:
+9 Speed
+5 Dexterity
+5 Defense
Fame Bonus: 6%
Drops From: War
This is much like the Candy Ring, though it gives the same amount of Speed as the Ring of Unbound Speed while also giving stats comparable to the Magical Lodestone outside of Attack. It is definitely used for going quickly while also defending and dealing DPS, though in places where Health is not as necessary.
- Blade of Wrath
- Warlord’s Helm
- Furor Impius Induti Loricam
- Spirit of War
0 voters
Famine
Pterasitic Bow
A disgusting bow that’s covered in a parasitic disease that reeks of decay. Whatever this bow used to be made of, it cannot be distinguished now.
Shots: 2
Damage: 160
Range: 6
Shot Speed: 7
Rate of Fire: 80%
Shots hit multiple targets
Shots curve inwards
On Equip:
-3 Vitality
Fame Bonus: 6%
The damage and Rate of Fire of this bow make this the strongest bow in the game by far if both shots hit. However, there is a glaring detail that makes it much harder to use than other bows: shots will curve, much like the Sword of the Colossus does. In order to make both shots hit a target, you must be right on top of them or at the end of the range, making this hard to aim but definitely worth it if both shots manage to hit.
Decaying Trap
A vile trap that will rot away at anything that comes into contact with it. This used to be used in competition to the many plagues of Pestilence, but it now rests as the seed of different disasters.
Trap: 0 Damage in 2.75 Squares
1 second to arm
Duration: 12 seconds
Steals Health and damages enemies in its range over time
Deals 75 Damage per second
Steals 20 HP per second for every target in range
On Equip:
+2 Attack
+2 Dexterity
-3 Speed
-2 Vitality
MP Cost: 125
Cooldown: 3 Seconds
Fame Bonus: 6%
Drops From: Famine
This trap works much differently than other traps; rather than activating and simply hitting targets in its range once, it stays active for a total of 12 seconds and deals damage to enemies over time while also stealing HP from them. They must be in the range to be hit, meaning that unless the target does not move, it will be hard to keep them within the range. It also provides the most DPS stats of all traps while taking away Speed, similar to the Thousand Shot.
Infected Leather Armor
According to ancient myths, this leather used to be that of an ancient hero, destined to defeat the Four Horsemen… unfortunately, he failed, and his fine armor is now under the control of infection.
On Equip:
+20 Defense
+5 Attack
+5 Speed
-40 Maximum HP
Fame Bonus: 6%
Drops From: Famine
This Armor is very similar to the Armor of Nil in the sense that it provides a lot of defense, though this gives a lot of Attack and Speed… in exchange for taking away 40 HP. This can be a major risk in some situations, since Armor Pierce or Armor Break render this Armor essentially detrimental to your safety, even if it adds a lot of DPS and speed.
The Cursed Ring
This ring was once said to cure any illness and mend all wounds to those that wore it. Its effects are now sapped from it by a decay that never ends, negating its infinite power.
On Equip:
+90 Maximum HP
+50 Maximum MP
+4 Dexterity
+3 Speed
+5 Vitality
Fame Bonus: 6%
Drops From: Famine
This ring provides a very nice HP bonus as well as a good MP bonus, some DPS and Speed, and negates the Vitality debuffs from the Bow and Trap. This also negates the Speed debuff from the Trap, and balances out the Armor’s -40 HP while giving an additional 50. It’s a fairly balanced ring and can work on many classes because of this.
- Pterasitic Bow
- Decaying Trap
- Infected Leather Armor
- The Cursed Ring
0 voters
Death
Reaper’s Scythe
A scythe of myth and legend, coming from the mythical figure of Death itself. Be weary if you stand in its wake, for it is relentless in its strikes.
Damage: 150 - 180
Range: 2.95
Shot Speed: 14
Rate of Fire: 110%
Shots hit multiple targets
Ignores target defense
On Equip:
+3 Attack
+1 Defense
Fame Bonus: 6%
Drops From: Death
This katana suffers a similar fate to the Blade of Wrath, boasting very high DPS in exchange for a much lower range. This has much more average damage than the Masamune and even ignores defense, while providing a single Defense and some Attack, making it useful for getting up close and personal with your targets.
Bloodoath Circle
This shuriken rips directly through enemies and their armor with the help of ancient black magic. It is marked with the cursed blood of countless victims of young and old.
When Key Held:
Damaging
Slowed
Drain 20 MP/sec
When Key Released:
Damage: 566 - 766
Range: 9.65
Shot Speed: 16
Shot Effect:
Armor Broken for 2.7 Seconds
On Equip:
+3 Attack
MP Cost: 105
Cooldown: 1.5 Seconds
Fame Bonus: 6%
Drops From: Death
This circle has two things going for it that make it stand out from others:
It gives Damaging as its held effect while also giving Slowed, and drains much more MP than other circles.
This has significantly less range than other circles with moderate damage, a higher MP cost and a cooldown in exchange for being able to Armor Break for 2.7 seconds.
Keeping both of these things in mind, it is clearly a swapout for dealing massive damage to enemies or simply breaking their armor as a support effect.
Tunic of the Reaper
The blood of an ancient reaper remains forever stained against this cloak. Even still, it remains a very powerful piece of leather, capable of seemingly endless power.
On Equip:
+15 Defense
+20 Maximum HP
+5 Attack
+5 Dexterity
-6 Speed
Fame Bonus: 6%
Drops From: Death
This leather is very comparable to the Spectral Cloth Armor, giving a high amount of DPS with moderate Defense. However, this gives two more Attack and Dexterity, 20 HP, and one more Defense in exchange for taking away 6 Speed. This is much more focused on dealing damage than being balanced around.
Skull Amulet
It is said that this amulet is marked with a death curse for any who dare to wear it, or even look upon its face. While it is not true, it does apply to its wearer.
On Equip:
+125 Maximum HP
+4 Defense
+4 Attack
+4 Dexterity
-4 Speed
Fame Bonus: 6%
Drops From: Death
This is very similar to the Magical Lodestone, though it takes away Speed rather than giving it. It also gives Health, which easily makes it a ring that any class can use for DPS.
- Reaper’s Scythe
- Bloodoath Circle
- Tunic of the Reaper
- Skull Amulet
0 voters