#Exorcist - Shot-boosting Katana
Souls are very interesting. Some are stronger than others, and some more violent. Some decide that souls are worth dedicating their lives to, and some of those are determined to keep soul-bearers in line. Exorcists bend souls to their will, harnessing their powers to strengthen them and their allies.
Unlocked by: level 20 Ninja and Necromancer
The Exorcist uses:
- Weapon: Katana
- Ability: Souls (See Below)
- Armor: Hide
- Accessory: Ring
Stat |
Starting |
Gain/level |
Average |
Maxed |
HP |
150 |
20-30 |
625 |
720 |
MP |
100 |
2-8 |
195 |
252 |
ATT |
15 |
1-2 |
43.5 |
75 |
DEX |
12 |
0-2 |
31 |
55 |
DEF |
0 |
0 |
0 |
25 |
SPD |
10 |
1-2 |
38.5 |
65 |
VIT |
8 |
1-2 |
36.5 |
40 |
WIS |
8 |
1-2 |
36.5 |
50 |
> Those who have seen my [Ronin Class idea](https://www.realmeye.com/forum/t/class-idea-ronin-the-binding-katana/9854) may notice that the sprite is similar, and there's a reason. This was supposed to be Ronin 2.0, but I thought that the Ronin's ability was too similar in practice to a huntress. Also, a lot of people pointed out the dragging potential (Thanks Dappertron and Scorchmist!).
The Idea behind the old Ronin was that it was supposed to help piercing classes hit their targets better, so now I changed the ability to not only reduce trolling potential, but also to help all classes in general! What's the ability! Well, you'll see souls down later!
For stat explanation;
HP, Mana, Def, Vit, and Wis are all actually standard, save for wis which is low if compared to a Ninja. (But we have pets)
Attack is 75, and dex is 55. This class is supposed to hit harder, but slower than a Ninja, resulting in an overall lower DPS.
Speed is a whooping 65 because this class does not have Ninja's speedy, which bumps up its speed even more. Besides, one of the UTs help to boost said speed further by virtue of simply equpping it.
Graph : to compare DPS of classes (pure weapon)
Exorcist is the white one
#Ability: Souls - Turning Life Force into Enchantments
There are two new status effects that is essential to this class:
###Enchant
Your projectile size is DOUBLED.
Since it is impossible to double projectile size in the current game, it could also set the shot amplitude by +0.5 and sets the frequency to 10, hence making it cover 1 tile larger, which is 1 tile more than original, hence twice the size. Frequency is10 to make sure said shots don’t miss. Also, the effect when plugged into pfiffel is pretty cool.
###Burst
Your projectile speed is 1.5 times faster, but lasts as 0.75 times as the original, effectively making yourprojectile faster, but with the same range.
Visual Aid
After
- Enchant helps all classes hit targets easier, especially when both target and you are in motion.
- Burst is inflicted only to you,and eases targeting slightly, as your projectile hits the target faster.
A note to mention is that Void Blade is going to last shorter, but the hitbox is going to be bigger.
###Souls
Assuming that you are viewing at 0 degree angle, and your cursor is straight in front of you, after pressing the ability key, you spawn a piercing projectile 2.5 tiles left of your cursor, which goes to the right with range of 5 and speed of 5 tiles/second. Here’s an example for slanted angles:
Depending on the number of enemies hit, the buff duration of Enchant and Burst differs, with more enemies meaning a longer buff is attained. All allies in your buff range, which is affected by your wisdom, is Enchant-ed. You also gain Burst.
Visual Aid
tl;dr:
The Soul ability practically has 2 parts; the attack, and the buff. The buff duration is based on the number of enemies hit by the attack. Allies in your ability radius is buffed with Enchant, you are also buffed with Burst. Wis affects ability radius.
Unless stated otherwise,
- all Souls’ projectile(Bullet) has 5 range, with speed of 5 tiles/second.
- Enchant is given to all allies in your buff range.
- Burst is given only to yourself.
- Buff radius is 4 if wis is<30. Else, range is 2 + 2*wis/30.
- All souls have a cooldown of 0.5 seconds.
- Buff duration is (X + Y * 0.5) seconds, with a maximum of 6.5 seconds.
-
X is the base duration of a Soul, which increases over every tier.
-
Y is the number of enemies hit with the Soul Bullet
- Every enemy hit by the Soul Bullet is damaged, based on the damage of the tier
The Soul helps all classes hit their targets! I think this is especially useful when the target is always on the move, like the new Bee on some phases. Piercing classes are greatly helped because their bullets can potentially hit more enemies easily than before. Non-piercing is also helped, but only on single target. Burst is given only to you as it changes the timing of a bullet. Not that burst does not increase attack speed, only projectile speed.
Sprite |
Projectile |
Tier |
Name |
MP Cost |
Base Duration |
Damage |
|
|
T0 |
Flickering Soul |
65 |
1 second + 0.5 per hit (max 6.5 seconds) |
80-120 |
A fleeting soul, indifferent to passing to the next realm or staying in the current one. It looks forward to having company, and sometimes lures people to join it.
Sprite |
Projectile |
Tier |
Name |
MP Cost |
Base Duration |
Damage |
|
|
T1 |
Willful Soul |
70 |
1.3 second + 0.5 per hit (max 6.5 seconds) |
150-225 |
Burning with passion, these souls are as lively as the living themselves. Although naughty, only nature’s forces would stop this soul from getting what it wants.
Sprite |
Projectile |
Tier |
Name |
MP Cost |
Base Duration |
Damage |
|
|
T2 |
Impish Soul |
75 |
1.6 second + 0.5 per hit (max 6.5 seconds) |
230-270 |
Very mischievous soul which was not bound by rules and even sets out to challenge them. Every problem it faces, it can turn to its favor.
Sprite |
Projectile |
Tier |
Name |
MP Cost |
Base Duration |
Damage |
|
|
T3 |
Brave Soul |
80 |
2 second + 0.5 per hit (max 6.5 seconds) |
315-355 |
A soul which feared none and sought to conquer death itself. Even in death, its bravery sets it and other souls it contacts ablaze.
Sprite |
Projectile |
Tier |
Name |
MP Cost |
Base Duration |
Damage |
|
|
T4 |
Innocent Soul |
85 |
2.5 second + 0.5 per hit (max 6.5 seconds) |
400-440 |
Innocent souls are very unique. It believes deeply in what it fights for, and its will is as strong as steel. As such, it maintains great spiritual strength.
Sprite |
Projectile |
Tier |
Name |
MP Cost |
Base Duration |
Damage |
|
|
T5 |
Vengeful Soul |
90 |
3 second + 0.5 per hit (max 6.5 seconds) |
530-570 |
Sometimes, a soul emerges from its host with unfinished business. Some souls learn to let it go and move on. Others become hungry, and seek to avenge themselves whenever the chance presents itself.
Sprite |
Projectile |
Tier |
Name |
MP Cost |
Base Duration |
Damage |
Stat Bonus |
|
|
T6 |
Malevolent Soul |
90 |
3 second + 0.5 per hit (max 6.5 seconds) |
530-570 |
+2 wis, +2 Vit |
In this realm, exists scholars and practitioners who study the nature of souls. Those who mastered it either use the knowledge to benefit others, or to prolong their own souls, bringing other’s essences to their own.
# Untiered Ability
Of course, every class needs their UTs. Variety is the spice of life! Here's some interesting ones that may spark your imagination as well;
##Radiance of Twin Jewels
Sprite |
Projectile 1 |
Projectile 2 |
|
|
|
_Souls of the twins who swore their lives to protect the temple’s ways, to slay those who disobey its laws. Even in death, the two souls are intertwined and shine together, bewitching those who stare its core._
Dropped by: Garnet / Jade Statue
Tier |
MP Cost |
Base Duration |
Damage |
Stat Bonus |
UT |
90 |
1 second + 0.2 per hit (max 3 seconds) |
350-450 |
-4 dex +7 Spd +30MP |
> DPS/Rusher's UT. Spawns 2 projectiles, creating an X mark on your cursor. Is about as MP efficient as the Doom Circle, but has limited buffing capabilities.
Visual Aid
##Hero’s Broken Spirit
Sprite |
Projectile |
|
|
_Every hero has similar essence; never ending determination and courage. To break a hero is to take away everything said hero stands for, and to end the hero’s journey. This soul is broken, yet hope resides deep inside, waiting for another chance to change what’s wrong._
Dropped by: Large Ghost (Buffed Ghost King)
Tier |
MP Cost |
Cooldown |
Base Duration |
Damage |
Stat Bonus |
UT |
100 |
5 seconds |
2.5 second + 0.5 per hit (max 5 seconds) |
270-330 |
-4 dex +7 Spd +30MP |
Dex Boost |
Def Boost |
10 + 2 per hit (max 20) |
5 + 2 per hit(max 15) |
> Defensive/offensive mix. Adds straight to the stat, so it's stackable to other buffs. Needs 5 enemies hit to fully use its duration and buff.
Author's Log
2017-07-20: WOW, this post took a day to construct! Credits to LordDurscale and Dappertron from the Ideas Discord for giving feedback on the idea!
2017-07-21: Consistency update, the values in the table were incorrect. Thanks Werbenja!
2017-07-21: Added extra pictures, as well as a substitute effect to Enchant