In Patch X.26.0.0, most of the Lost Halls items received a change. Almost all of the changes were straight buffs to the items, except for the white bag that is dropped from the Lost Sentry: the Cloak of Bloody Surprises.
Here is the change that DECA made to the cloak:
Cloak of Bloody Surprises
- Effect on Self for 3.5 seconds: Damaging -> +25 ATT
This is the tooltip when hovering over the cloak:
For those unfamiliar with the item, the cloak gives the player a damage boost with the downside of having Slowed . This means that the cloak is impractical to use when you need the mobility to dodge shots, but can pack a punch in situations where this can be ignored.
I was lucky enough to get one as a drop from farming Lost Sentries about 8 months ago. In my experiences with the cloak, I found that the Slowed status effect prevented me from using it against most enemies in an effective way. The 3.5 second buff duration doesn’t feel much of a boost either as I felt that it didn’t last long enough to make a significant impact. Keep in mind that this was back when the cloak gave a Damaging buff and not +25 Attack.
Now that they’ve changed the buff, this is what the DPS (damage per second) looks like:
The red line is the DPS when the cloak gave the Damaging buff.
The cyan line is the DPS with the current +25 Attack buff.
The black line is the DPS without any buffs. This is to show the difference in DPS that the cloak gives.
Here is the DPS of the setups on enemies with 0 DEF:
From the data, we can see that the Damaging buff provided 975.47 more DPS (compared to having no buffs) while the +25 Attack buff provided 602.12 more DPS. This means that the update to the cloak made it lose 373.35 DPS.
So yes, this means the change did technically nerf the cloak.
One remark I hear people say is something along the lines of the following:
"Because the cloak provides an Attack buff now, you can combine this cloak with the buff from a Paladin to receive both +25 Attack and a Damaging buff!"
This is true, and the DPS chart shows that you can gain a huge increase in your damage:
The green line represents the DPS of both the +25 Attack buff and Damaging buff.
The thing to note here is that as a Rogue, to get the best benefits out of the cloak, you need to be next to other players. This contradicts the Rogue’s playstyle as it renders the invisibility on the cloak useless due to other players being nearby.
Another point I’d like to make is that while you do gain a good amount of DPS, you are Slowed for a solid 3 seconds. This means if any nearby players drag enemies towards you, your chances of running away are nil with the debuff.
This is just a quick idea so it’s prone to having drawbacks, but I propose that the Slowed duration be lowered slightly and the +25 Attack buff last slightly longer as well. This is to compensate for the loss in DPS that it used to have with the old buff.
Remember that this is an event white and as such, I feel like it needs to be in a better spot to match its rarity…although the same could be said about many of the other event whites.
Thoughts and comments appreciated.