Clockwork Dungeon


#1

Clockwork Dungeon I guess is a “fun dungeon.” It isn’t hard or it isn’t easy but of course it’s just right.

To get to the dungeon it’s like Oryx but instead a specific time. Making a specific time for people around the world is hard so I need some other answers on How to get there from you guys.

When everyone gets there will be a room counter. There are 16 rooms and the more time you take in a room the enemies will get harder. You can get a bunch of loot increasing in tiers from each room you go starting from t3 up until t12 and t13 stuff. Beyond room 15 it gets a little more difficult. Mini bosses starts appearing and they can drop white bags. Room 16 is the main boss which gives a single white bag that is a little more powerful then the demon blade.

You might be wondering if this is a good way for starter classes to level up and get loot. But I’m not sure how to make it so they can’t. It will be a little cheaty but the only way I can think of is by star rank or by being level 20.
Let me know if there’s should Be anything else! :slightly_smiling_face:


#2

What’s the point of having a dungeon that could drop loot for new players if they can’t run the early stages of it?


#3

They can just be a part of a group and constantly being healed by preists.


#4

But what if there’re no priests?


#5

But you can do that for every other dungeon in the game as well. Also chances are if the dungeon gets progressively harder like I think it would, you most likely won’t see a low level make it to the end anyways.


#6

Moved to works in progress as it is a concept rather than a full fledged dungeon.


#7

inb4 ping xak


#8

So you shouldn’t do it because it’s really over complicated for no reason. Just make an event boss or something.


#9

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