Connecting to a "Full" server automatically connects you to a non-full one?


#1

I don’t this used to happen, but I was trying to get into a few “Full” servers today and they auto loaded me into different servers. Is this new?


#2

with these key events its most likely to stop someone saying right there is a full server overdosed on lag time for me to go make it worse

yes id say the feature is new because i remember joining “full” servers before


#3

Yeah, I remember joining “Full” servers and it would give me the red error “server is full” or something like that, instead of transferring me to another server.


#4

This is especially frustrating when it decides to swap servers when you nexus and you get tp cooldown after it.


#5

I hate the TP cooldown, I play on Steam and my game randomly crashes sometimes when I’m entering a portal.

I re-open and then find out that I have to wait 106 seconds while people are calling “Lab” and I’m just running like “waiit”.


#6

if they do dis, they better reduce the cooldown to 30 seconds ( tp cooldown ) or else…


#7

It always reconnected you. Since there used to not be full servers, you never had that. The red error is NEXUS is full not server.


#8

^This is the truth.
Though they have recently done something to alter when a nexus status recognises itself as Crowded or Full, either reduced the cap, or if it’d been deactivated they’ve turned it back on. For ages we’ve not seen Full/Crowded - last time I recall was when the Deca GMs were online/opening things and the same thing happened there, you’d be shunted to another server if theirs was Full, so that part of the behaviour hasn’t changed.

It would seem a fair thing to make happen, that if the game chooses a server for you like this you aren’t lumbered with a teleport cooldown.


#9

Or if it let you know more clearly that ur not on the server you wanted


#10

Making it possible to avoid tp cooldown would allow notifiers to exploit this (for example connecting to full server and getting redirected to next one with event - you get the cooldown removed). A better idea would be to alert players when server is crowded while connecting and offer a server swap (not obligatory). New thing for deca to implement? :stuck_out_tongue_closed_eyes:


#11

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.