Hey Realm community! Its your friendly neighborhood noob blue star here, with some ideas that I thought might be interesting.
-
Nerfing Melees
In my experience, melee classes have been the most overpowered classes of RotMG, especially Knight and Warrior. Knight, with its extremely tanky build and relatively outstanding DPS, makes it one of, if not, the best classes in the game. Warrior, another extremely overpowered class that maintains great defense with its equipment, needs a nerf. Warrior has the MOST attack in the game with a stat cap of 75, and a defense of 25, making at a surviving class that can get loot easily. The paladin, in my opinion, is actually pretty balanced considering that it has a lower DPS than that of the other two melees. The equipment of melee classes are crazy. Swords that deal a crazy amount of damage, with overpowered whites such as Jugg and Ogmur that make the classes even tankier. There’s a reason why those two event whites may be the most sought after in the game (maybe dirk can compare). -
Nerfing Pets
There is probably nothing Deca can do about this because pets have already been embedded in this game, but we RotMG players know that pets are way too overpowered. With a divine pet, people scoff that it is almost impossible to die. A little debuff would be nice, but Deca has aready sold so much pet food that it is highly unlikely. -
Buffing Classes
We all know that there are some classes that need to be buffed: Necro, Priest, and Ninja are the ones that I think significantly stand out. Necromancer is the laughed at wizard that nobody uses. Priest is the overpowered tank class that cannot get loot for his life (Wow-look at that irony!), and Ninja is scoffed at because its weapons are complete trash (except for doku) and is basically living in the warrior’s shadow.
4)The Arena
The arena is underused because mostly, its a waste of fame and time. I saw a post on reddit similar to this topic, and I think the arena should be redesigned to look more like