Divine Dragon Set
Flare of the Celestials
An unearthly fusion of Fire and Crystal, burning and crystallizing any unrighteous mortal who attemts to wield it.
Tier: ST
Shots: 3 (Arc Gap: 8o)
Damage: 72-96 (Average: 84 / Total: 252)
Projectile Speed: 4 Tile(s)/second
Lifetime: 1400 Milliseconds
Range: 5.6 Tile(s)
Amplitude: 0.8 Tile(s)
Frequency: 0.8 Cycle(s)/shot
Rate of Fire: 88%
Stat Bonuses: -25 MP, -2 Speed
Fame Bonus: 7%
Feed Power: 1,100
Lootbag:
Drops From: N/A
Additional Information
Since the bow doesn’t pierce it would be thought that it’s only good one single enemies. However, due to the multiple shots and the amplitude it could be used for crowd control quite well.
It is beaten in terms of DPS by the Bow of the Void against enemies with 25 defense or higher, but due to no piercing it may not be favoured in that many situations.
It’s best used in unison with the rest of the ST set to balance it out.
When the entire set is worn the projectile sprite changes to:
Draconic Spirit
Granted to the most selfless of souls, it grants strength at times of weakness.
Tier: ST
While Key Held:
- MP Cost: 20 MP/second
- Effect on Self: Dazed, Suppressed
When Key Released:
- MP Cost: 75
- Damage: 2475-2675 -(MP remaining*8 if MP Remaining < 300 MP (if MP Remaining > 300 the cap will be registered))
- Projectile Speed: 10 Tile(s)/second
- Lifetime: 720 Milliseconds
- Range: 7.2 Tile(s)
- Radius: 1.6 Square(s) +(MP Remaining/120)
- Special Properties: Ignores defense of target
- Effect on Self: Stunned for 2 seconds
- Cooldown: 16 seconds -(MP Remaining/25)
Stat Bonus: +80 MP, +4 Wisdom
Fame Bonus: 7%
Feed Power: 1,600
Lootbag:
Drops From: Nikao the Azure Dragon
Additional Information
This Quiver instead of shooting a direct projectile, spawns an entity which explodes into an AoE upon the end of it’s lifetime.
The held effect allows the user to drain their own MP in order to achieve the highest damage possibly with the quiver.
This is because the quiver does more damage in a smaller area if the MP is low. Furthermore the cooldown increases as the damage does.
The way to best utilize this item is to know how much damage you want to do, know the consequences of the cooldown, the area of effect and the range that you are from the enemy.
In Depth Explanation
Pressing your ability key will spawn an entity that travels towards the direction of your cursor when key pressed. (Travels in a stright line, does not follow cursor)
It explodes once it reaches 7.2 range, thos cannot be altered unless the projectile hits an impenetrable wall - then it will become stationary and explode once the lifetime is reached.
Some of the stats are effected by the amount of MP remaining, such as the damage, damage radius and the cooldown.
If you have high MP Remaining:
- You will have low output damage
- The cooldown duration will be short
- The AoE will be bigger
If you have low MP Remaining:
- You will have high output damage
- The cooldown duration will be long
- The AoE will be smaller
The highest possibly damage can only be done on exactly 75 MP and this is how it would work in the formula:
- 2475-2675 -(MP remaining*8).
- If MP Remaining = 75 = 2475-2675 -(0*8) = 2475-2675, since it is calculating the amount of MP remaining after use.
- The formula is really calculating MP Remaining after use, so the equation is x-75.
- If your MP is < 375 it will work it out from the interger your MP was at -75, however it caps at 300 so your damage does not become negative.
- Your cooldown will then be 16 (the full amount, since nothing is deducted.
- The AoE will equal 3.2 Squares in diameter.
Hide of Crystalline Scales
A dense armor embedded with tens of thousands of small crystals shed from the skin of a great dragon.
Tier: ST
Stat Bonuses: +12 Defense, +120 HP, +2 Wisdom, -55 MP, -4 Speed
Fame Bonus: 5%
Feed Power: 800
Lootbag:
Drops From: N/A
Celestial Gemstone
An earring carved out of a gemstone fabled to have fell from the Moon. It took centuries to stabilize its power.
Tier: ST
Stat Bonuses: +80 HP, +5 Dexterity, +5 Defense, +5 Wisdom, -25 MP, -4 Speed
Fame Bonus: 5%
Feed Power: 800
Lootbag:
Drops From: Crystal Prisoner
Set Bonuses: +15 Defense, +75 HP, +8 Dexterity, -40 MP, -4 Speed
Overall Stat Bonuses: +195 HP, +27 Defense, +15 Dexterity, -65 MP, -14 Speed
Set Skin
Dye Masks
Front
Side
Back
Examples of Dyes being used on the ST Skin:
Changelog:
- 03/11/2018, 01:01am GMT: Added back frames and animation. Added dye masks and representation of how dyes could work. Added status effect: Suppressed (Stops mana from regenerating for a set period, includes consumables and Magic Heal)
Thank you for reading this, I worked very hard on it and have been balancing, spriting and coming up with concepts for 3 days now. A lot of effort has gone into it so feedback and questions would be greatly appreciated.
And a great thank you to @Campfires, @Lessking and @Literature for support and helping me balance out the idea.