Pet nerf must be something intelligent though, not just tweaking numbers, or it would just make everyone rage, which is logical, they paid a lot for this.
And even if you do, let’s say you nerf the numbers, then what? You nerf it to the point that a 100/100 can’t perma stun? can’t perma speedy on ninja? can’t perma seal? can’t perma helm? etc.
If you go down this road, then it’s prolly better to just make a petless realm/server imho
What we experienced is instead more and more pet stasis shots, or sick/silence/quiet, which is kinda the same idea.
Thing is, even with those pet stasis, new content HAS to be stun/paralyze immune (because yeah, imo, PARALYZE also need the à la stasis immune, especially considering elec pets…), and it is a bother that it has to be the case.
those à la stasis immune would remove the need to make everything immune, which is a good thing imo for future content, because otherwise, as others said, it just removes the class usefulness.
As for pets, I don’t think number nerf would change much, I’d rather see some other type of nerf.
The 3 interesting ideas I heard of so far are those :
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add some other pet ability that would be on par with heal/mheal/elec, like some flat stat bonus, some xp boost, some loot chance boost, some range boost, etc.
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make pet work only when you didn’t shoot for X sec, or only when there are no mobs in several tiles around you, etc.
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give pet rarity some good drawback that help closing the pet power gap, like for instance, equipping a pet reduce your loot chance (higher rarity = higher % loot reduction), but could also be about fame gain, about dmg, etc. kinda the same idea than 1 but reversely used