Dreadstump’s Porcelain Eye
"Beyond the Aftermath, it is said his eerie leer will shackle fear so far down your spine you won’t be able to move…"
Mana Cost: 80 MP (Please, someone do a comparison and tell me if I should increase it to 85-95)
Stat Bonuses: +5 Vit, +5 Dex
Fame Bonus: 4%
Effect: Within 8 tiles enemies Curse for (Wis < 30 (Wis/8)+1 Wis > 30 (Wis/15)+3) seconds, within 1.5 tiles enemies Paralyzed for (Wis < 30 (Wis+5)/14 Wis > 30 (Wis+10)/25) seconds
Effect on Self: Berserk for 2.5 + (Wis < 30 Wis/45 Wis > 30 (Wis/(Wis+10)) + 1 ) seconds
This orb is most notable for its lack of any Stasis effect whatsoever. Although it does provide Berserk for a fairly hefty length of time with a 2.5 seconds minimum Berserk combined with the +5 dex for extra punch, its lack of Stasis makes it unsuitable for rushing.
Rather, it finds usage in bossfights, running away from God walls, or shutting down clusters of troops. This could be used not in more populous dungeons like the Abyss of Demons but it might be useful in inflicting Curse over a huge radius (from one end to another of the Curse range its maximum is 16 tiles total). Using it in the lowlands to level up a mystic, especially thanks to its high minimum berserk time non-reliant on Wisdom and its ability to stop clusters of enemies in tandem with a huge curse makes anyone leveling up among clusters of enemies, anywhere, have an easier time.
You could also use it to paralyze bosses like Limon the Sprite God, although if not careful you could rage it in phase 1-2 which is not good for robe classes if you’re standing on Limon…
This orb, unlike the other UT orbs, does not have a cooldown, making it really powerful.
edit: i’m going to add a sprite in a sec!
Can someone help me make it look less like a ball?