Lately I’ve been keeping a log of drops so I can get a rough idea of how likely items actually are, and to hopefully use this information to deconstruct the loot dropping process. Over the past couple weeks I’ve run over 700 dungeons keeping track of Drops of Interest, barely scratching the surface.
There have been moments where I’ve made some weird observations, which I’m currently hoping to back up with numbers:
•Loot Tier Potions increasing UT drops.
•Certain items dropping more often when the player count is within certain ranges.
•Dungeon Potion drop rates spiking at certain player counts.
•Multiple people getting UTs and STs or no one getting them.
I personally believe there are multiple steps to the loot dropping process, including one that looks at player count, a step that decides a range of how many items to give out on average (Loot Drop Boost influences this), and another step to upgrade the quality of items dropped (Loot Tier Boost influences this step).
I created this thread to
- Seek any insight people here might have about drop rates, including research they’ve done themselves.
- Hear about drop rate quirks you all might have observed.
- Ask for community collaboration in continuing to collect data and interpret the information.
I’ve read a few threads from years back, and some that even attempted colab data sheets like the one I’m working on myself. That kind of stuff is really inspiring and I’m here to do my part in demystifying drop rates.