Also seen on my Reddit post - https://www.reddit.com/r/RotMG/comments/lqg828/dungeon_drop_rate_reduction/?utm_source=share&utm_medium=web2x&context=3
Having played many years, I’ve come to the opinion that the game is slowly being ruined due to mass key popping dungeons. Many players rarely even play in the realms anymore because its more effecient to farm dungeons through discords.
In attempt to fix the overwhelming problem of key popping, a solution that has been previously suggested was a reduction in drop rates in dungeons created by key.
The hope is that this will encourage more realm dungeon completions than key - after all its REALM of the Mad God and NOT Dungeons of the Mad God
An alternative solution may be to actually increase the drop rate of realm dungeons. This would allow players who don’t have access to Discords to still have equal chance to get items compared to those who chain 50 key-popped dungeons.
- Reduce Key-Dungeon drop rates
- Increase Realm Dungeon drop rates
- Leave the drop rates as they are
- A different solution is needed
If you have an alternative solution or even don’t consider this an issue - please comment.