Anyone else notice that a lot of dungeons are becoming less worthwhile to complete?
With Ocean Trench having its drops become obsolete without getting any easier to clear (and never dropping mana), the Third Dimension being as hard as it is but dropping wis, Ice Cave and Temple rarely dropping anything, MT just being incredibly boring and unrewarding despite its difficulty.
Not getting anything from Encore other than the box and the occasional pot outside of events, and with thicket drops for the second and final boss being as underwhelming as they are, people don’t bother to continue past the first boss…
There’s also Candyland, which, despite having the spawn rate increased, remains unprofitable unless you’re willing to spend hours farming for a pixie.
Barely anyone does Tombs either, who’d spend all that time running to all of the sarcophagi and then running back just to activate the bosses for life potions?
A lot of these dungeons aren’t worth the trouble and with the forge system out, there is even less incentive to run them. There seem to be a lot of dungeons in RotMG that it’s hard to find a good group for because nobody’s interested in running them.
Thoughts?
Edit: Forgot to include LOD