Ah yes, economics. One of the fun statistical parts of this game for me. Being the stat nerd I am, watching the Realm economy over the years has been as fascinating as watching the stock market lol
Despite this, I’m not a huge fan of playing as a merchant, because I’d rather be out fighting for an hour or two than trading for the same amount of time. Yeah, you can turn a single dex pot into a Deca ring, but in how much time? Sometimes in a single long, dedicated day, but more often than not, it can take a couple weeks, hearing from a few players who have bothered taking in that challenge (most of them not on the forums; strangers turned acquaintances and former guildies). There’s a time cost involved.
What is my point, though? Forgive me, that was a ramble on my background stances. With all that, I don’t mind the economy where it is right now as far as tops. I have always thought it was a little ridiculous that melee equipment was pricier than everything else, despite having the same drop rates. And the same holds true for the “garbage” equipment; I guess I can maybe kind of understand a normal scepter to be held in low regards, but items like bows? Really? So, having everything at the lower price they’re at helps encourage braver runs with those equipment for at least newer players, if not all players, because a mistake is far less costly to make if they only need a low budget and have yet to learn how to fight in the places those items drop in. I mean, at this point, how many of us drop “higher tiered” loot on the ground (or give it away for free) as it is?
The one part of the economy I think blew out of proportion was the HP Rings. I saw a few people panic a couple times, and, like the stock market tends to do when people freak out, the prices went nuts. Even now that Deca rings drop again, people never really recovered the prices.