I was not expecting you to use that heinous description of mine in the document for the Bull Worm! I’m honored nonetheless.
I love the new boss fights, especially Haley’s (She was certainly the easiest to guess would become a boss with clues throughout the document, followed by the worms with a couple of allusions, but Spirit I didn’t suspect, I fully admit), but I have a question regarding the Spirit fight:
When the enemies of the Elder Realm are spawning, are they (slowly) spawning down the lists continuously, or are they being fought in independent waves? I guess, I should clarify that… is killing the spawners a priority to avoid getting flooded, or is it wave by wave until the end?
Theoretically, people would try to stop the flow of enemies, but if they mess up, for instance, imagine fighting 2 massive Ohrms, a ton of the other smaller enemies, AND Spirit & Co. at the same time in a space that (relatively) minuscule. I mean, some of those enemies are a pain by themselves with open space in the Elder Realms, let alone duplicated in an arena with an endgame boss adding his contributions. Perhaps I’m just envisioning this fight incorrectly, though.