Elemental-New Class


#1

#Elemental

##Equipment slots

  • Wand
  • Emblem
  • Robe
  • Ring

##Initial Stats

  • HP 100
  • Mp 100
  • Att 15
  • Def 0
  • Spd 10
  • Dex 15
  • Vit 8
  • Wis 12
    ##Gain Per Level
  • HP 10 to 20
  • Mp 5 to 15
  • Att 1 to 3
  • Def 0
  • Spd 1 to 2
  • Dex 1 to 3
  • Vit 0 to 1
  • Wis 1 to 2
    ##Base Stat Cap
  • HP 600
  • Mp 370
  • Att 75
  • Def 25
  • Spd 55
  • Dex 70
  • Vit 50
  • Wis 50

#Emblems:
###Empty Emblem

####Stats:

  • Tier: 0
  • MP Cost: 65
  • Cooldown: 3.5 sec
  • Effect: Spawn 1 Element
    ###Element

    ####Stats:
  • Hp 110
  • Damage 30-50
  • Shots: 1
  • Range 3.5
  • Shot/Sec: 1 per 1sec
  • Effect: Circles around the player, shoots to monsters
  • Lifetime: 3s
    ###Wind Emblem

    ####Stats:
  • Tier: 1
  • MP Cost: 70
  • Cooldown: 4 sec
  • Effect: Spawn 1 Element
    ###Element

    ####Stats:
  • Hp 130
  • Damage 50-60
  • Shots: 1
  • Range 3.5
  • Shot/Sec: 1 per 1sec
  • Effect: Circles around the player, shoots to monsters
  • Lifetime: 3.5
    ###Water Emblem

    ####Stats:
  • Tier: 2
  • MP Cost: 75
  • Cooldown: 4.5 sec
  • Effect: Spawn 1 Element
    ###Element

    ####Stats:
  • Hp 150
  • Damage 60-75
  • Shots: 1
  • Range 3.5
  • Shot/Sec: 1 per 1sec
  • Effect: Circles around the player, shoots to monsters
  • Lifetime: 4sec
    ###Ground Emblem

    ####Stats:
  • Tier: 3
  • MP Cost: 80
  • Cooldown: 5 sec
  • Effect: Spawn 1 Element
    ###Element

    ####Stats:
  • Hp 150
  • Damage 45-55
  • Shots: 2
  • Range 4
  • Shot/Sec: 2 per 1sec
  • Effect: Circles around the player, shoots to monsters
  • Lifetime: 4.5sec
    ###Fire Emblem

    ####Stats:
  • Tier: 4
  • MP Cost: 85
  • Cooldown: 5.5 sec
  • Effect: Spawn 2 Element
    ###Element

    ####Stats:
  • Hp 150
  • Damage 60-65
  • Shots: 2
  • Range 4
  • Shot/Sec: 2 per 1sec
  • Effect: Circles around the player, shoots to monsters
  • Lifetime: 4.5sec
    ###Electric Emblem

    ####Stats:
  • Tier: 5
  • MP Cost: 90
  • Cooldown: 5.5 sec
  • Effect: Spawn 2 Element
    ###Element

    ####Stats:
  • Hp 175
  • Damage 66-76
  • Shots: 2
  • Range 4
  • Shot/Sec: 2 per 1sec
  • Effect: Circles around the player, shoots to monsters
  • Lifetime: 4.5sec
    ###Magma Emblem

    ####Stats:
  • Tier: 6
  • MP Cost: 90
  • Cooldown: 5.5 sec
  • Effect: Spawn 2 Element
  • Stat Bonus: +5 Spd +20 HP
    ###Element

    ####Stats:
  • Hp 200
  • Damage 70-88
  • Shots: 2
  • Range 4.5
  • Shot/Sec: 2 per 1sec
  • Effect: Circles around the player, shoots to monsters
  • Lifetime: 5sec
    ###Iron Emblem

    ####Stats:
  • Tier: UT
  • MP Cost: 100
  • Cooldown: 6.5 sec
  • Effect: Spawn 1 Element
  • Stat Bonus: +2 Att
  • Feed Power: 1000
  • Fame Bonus: 2%
    ###Drop from:
  • Ivory Wyvern
    ###Element

    ####Stats:
  • Hp 600
  • Shots: 1
  • Effect: Armored When Element is alive
  • Effect: Circles around the player
  • Lifetime: 6sec

###Balance Emblem

####Stats:

  • Tier: UT
  • MP Cost: 125
  • Cooldown: 7 sec
  • Effect: Spawn 1 Dark Element
  • Effect: Spawn 1 White Element
  • Feed Power: 700
  • Fame Bonus: 3%
    ###Drop from:
  • Jade and Garnet Statues
    ###Dark Element

    ####Stats:
  • Hp 170
  • Shots: 1
  • Range 3.5
  • Shot/Sec: 1 per 1sec
  • Damage: 100-110 Bleeding 1sec
  • Effect: Circles around the player, shoots to monsters
  • Lifetime: 6sec
    ###White Element

    ####Stats:
  • Hp 250
  • Shots: 1
  • Damage: 20-50
  • Range 5
  • Shot/Sec: 1 per 1sec
  • Effect: Healing When Element is alive
  • Effect: Circles around the player, shoots to monsters
  • Lifetime: 6sec

#2

Wow, this is quite thought out! What’s the range and firing pattern of the elements? What kind of playstyle do you wish to create with this class?


#3

I think this is a good idea its just there is really no reason to add a new class atm.


#4

Really cool idea! Where would the uts drop?:thinking:


#5

Balance Emblem from jade and Garnet Statues
But Iron Emblem Idk


#6

Oh did you just edit it, I didn’t see the drops the first time


#7

Yea I edit :sweat_smile:


#8

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