Enchantment Prices (Part 2 of 2)


#1

Original Post

Selective Enchantment Prices:

Fame Costs For Tiered Enchantments

First fame number represents normal potion costs, 2nd number after the “/” represents greater potion costs.

Potion/Greater Potion
Item XP Bonus 1 Enchant. 2 Enchant. 3 Enchant. 4 Enchant. 5 Enchant. (Max.)
1% XP Bonus 100/150 Fame and 100 Forgefire 300/450 Fame and 100 Forgefire 600/900 Fame and 100 Forgefire 1200/1800 Fame and 100 Forgefire 2400/3600 Fame and 100 Forgefire
2% XP Bonus 200/300 Fame and 200 Forgefire 600/900 Fame and 200 Forgefire 1200/1800 Fame and 200 Forgefire 2400/3600 Fame and 200 Forgefire 4800/7200 Fame and 200 Forgefire
3% XP Bonus 300/450 Fame and 300 Forgefire 900/1350 Fame and 300 Forgefire 1800/2700 Fame and 300 Forgefire 3600/5400 Fame and 300 Forgefire 7200/10800 Fame and 300 Forgefire
4% XP Bonus 400/600 Fame and 400 Forgefire 1200/1800 Fame and 400 Forgefire 2400/3600 Fame and 400 Forgefire 4800/7200 Fame and 400 Forgefire 9600/14400 Fame and 400 Forgefire
5% XP Bonus 500/750 Fame and 800 Forgefire 1500/2250 Fame and 800 Forgefire 3000/4500 Fame and 800 Forgefire 6000/9000 Fame and 800 Forgefire 12000/18000 Fame and 800 Forgefire
6% XP Bonus 750/1125 Fame and 1000 Forgefire 2250/3375 Fame and 1000 Forgefire 3800/5700 Fame and 1000 Forgefire 9000/13500 Fame and 1000 Forgefire 18000/27000 Fame and 1000 Forgefire
7% XP Bonus 1000/1500 Fame and 1200 Forgefire 3000/4500 Fame and 1200 Forgefire 6000/9000 Fame and 1200 Forgefire 12000/18000 Fame and 1200 24000/36000 Fame and 1200 Forgefire
8% XP Bonus 1500/2250 Fame and 1400 Forgefire 4500/6750 Fame and 1400 Forgefire 9000/13500 Fame and 1400 Forgefire 18000/27000 Fame and 1400 Forgefire 36000/54000 Fame and 1400 Forgefire
Fame Costs For ≤ 4% XP Bonus UT/ST Items
Item XP Bonus 1 Enchant. 2 Enchant. 3 Enchant. 4 Enchant. 5 Enchant. (Max.)
1% XP Bonus 100/150 Fame and 100 Forgefire 300/450 Fame and 100 Forgefire 600/900 Fame and 100 Forgefire 1200/1800 Fame and 100 Forgefire 2400/3600 Fame and 100 Forgefire
2% XP Bonus 200/300 Fame and 200 Forgefire 600/900 Fame and 200 Forgefire 1200/1800 Fame and 200 Forgefire 2400/3600 Fame and 200 Forgefire 4800/7200 Fame and 200 Forgefire
3% XP Bonus 300/450 Fame and 300 Forgefire 900/1350 Fame and 300 Forgefire 1800/2700 Fame and 300 Forgefire 3600/5400 Fame and 300 Forgefire 7200/10800 Fame and 300 Forgefire
4% XP Bonus 400/600 Fame and 400 Forgefire 1200/1800 Fame and 400 Forgefire 2400/3600 Fame and 400 Forgefire 4800/7200 Fame and 400 Forgefire 9600/14400 Fame and 400 Forgefire
Fame Costs For 5/6% XP Bonus UT/ST Items

First fame number represents normal potion costs, 2nd number after the “/” represents greater potion costs.

Potion/Greater Potion
Item XP Bonus 1 Enchant. 2 Enchant. 3 Enchant. 4 Enchant. (Max.)
5% XP Bonus 1500/2250 Fame and 800 Forgefire 3000/4500 Fame and 800 Forgefire 6000/9000 Fame and 800 Forgefire 12000/18000 Fame and 800 Forgefire
6% XP Bonus 2250/3375 Fame and 1000 Forgefire 3800/5700 Fame and 1000 Forgefire 9000/13500 Fame and 1000 Forgefire 18000/27000 Fame and 1000 Forgefire
Fame Costs For 7/8% XP Bonus UT/ST Items

First fame number represents normal potion costs, 2nd number after the “/” represents greater potion costs.

Potion/Greater Potion
Item XP Bonus 1 Enchant. 2 Enchant. 3 Enchant. (Max.)
7% XP Bonus 6000/9000 Fame and 1200 Forgefire 12000/18000 Fame and 1200 v 24000/36000 Fame and 1200 Forgefire
8% XP Bonus 9000/13500 Fame and 1400 Forgefire 18000/27000 Fame and 1400 Forgefire 36000/54000 Fame and 1400 Forgefire

Random Roll Prices:

Fame Costs For Random Roll Tiered Enchantments

First fame number represents normal potion costs, 2nd number after the “/” represents greater potion costs.

Potion/Greater Potion
Item XP Bonus 1 Enchant. 2 Enchant. 3 Enchant. 4 Enchant. 5 Enchant. (Max.)
1% XP Bonus 50/75 Fame and 50 Forgefire 150/225 Fame and 50 Forgefire 300/450 Fame and 50 Forgefire 600/900 Fame and 50 Forgefire 1200/1800 Fame and 50 Forgefire
2% XP Bonus 100/150 Fame and 100 Forgefire 300/450 Fame and 100 Forgefire 600/900 Fame and 100 Forgefire 1200/1800 Fame and 100 Forgefire 2400/3600 Fame and 100 Forgefire
3% XP Bonus 150/225 Fame and 150 Forgefire 450/675 Fame and 150 Forgefire 900/1350 Fame and 150 Forgefire 1800/2700 Fame and 150 Forgefire 3600/5400 Fame and 150 Forgefire
4% XP Bonus 200/300 Fame and 200 Forgefire 600/900 Fame and 200 Forgefire 1200/1800 Fame and 200 Forgefire 2400/3600 Fame and 200 Forgefire 4800/7200 Fame and 200 Forgefire
5% XP Bonus 250/375 Fame and 400 Forgefire 750/1125 Fame and 400 Forgefire 1500/2250 Fame and 400 Forgefire 3000/4500 Fame and 400 Forgefire 6000/9000 Fame and 400 Forgefire
6% XP Bonus 375/562 Fame and 500 Forgefire 1125/1687 Fame and 500 Forgefire 1800/2850 Fame and 500 Forgefire 4500/6750 Fame and 500 Forgefire 9000/13500 Fame and 500 Forgefire
7% XP Bonus 500/750 Fame and 600 Forgefire 1500/2250 Fame and 600 Forgefire 3000/4500 Fame and 600 Forgefire 6000/9000 Fame and 600 Forgefire 2000/18000 Fame and 600 Forgefire
8% XP Bonus 750/1125 Fame and 700 Forgefire 2250/3375 Fame and 700 Forgefire 4500/6750 Fame and 700 Forgefire 9000/13500 Fame and 700 Forgefire 18000/27000 Fame and 700 Forgefire
Fame Costs For Random Roll ≤ 4% XP Bonus UT/ST Items
Item XP Bonus 1 Enchantment 2 Enchantments 3 Enchantments 4 Enchantments 5 Enchantments
1% XP Bonus 50/75 Fame and 50 Forgefire 150/225 Fame and 50 Forgefire 300/450 Fame and 50 Forgefire 600/900 Fame and 50 Forgefire 1200/1800 Fame and 50 Forgefire
2% XP Bonus 100/150 Fame and 100 Forgefire 300/450 Fame and 100 Forgefire 600/900 Fame and 100 Forgefire 1200/1800 Fame and 100 Forgefire 2400/3600 Fame and 100 Forgefire
3% XP Bonus 150/225 Fame and 150 Forgefire 450/675 Fame and 150 Forgefire 900/1350 Fame and 150 Forgefire 1800/2700 Fame and 150 Forgefire 3600/5400 Fame and 150 Forgefire
4% XP Bonus 200/300 Fame and 200 Forgefire 600/900 Fame and 200 Forgefire 1200/1800 Fame and 200 Forgefire 2400/3600 Fame and 200 Forgefire 4800/7200 Fame and 200 Forgefire
Fame Costs For Random Roll 5/6% XP Bonus UT/ST Items

First fame number represents normal potion costs, 2nd number after the “/” represents greater potion costs.

Potion/Greater Potion
Item XP Bonus 1 Enchant. 2 Enchant. 3 Enchant. 4 Enchant. (Max.)
5% XP Bonus 750/1125 Fame and 400 Forgefire 1500/2250 Fame and 400 Forgefire 3000/4500 Fame and 400 Forgefire 6000/9000 Fame and 400 Forgefire
6% XP Bonus 1125/1687 Fame and 500 Forgefire 1800/2850 Fame and 500 Forgefire 4500/6750 Fame and 500 Forgefire 9000/13500 Fame and 500 Forgefire
Fame Costs For Random Roll 7/8% XP Bonus UT/ST Items

First fame number represents normal potion costs, 2nd number after the “/” represents greater potion costs.

Potions/Greater Potions
Item XP Bonus 1 Enchant. 2 Enchant. 3 Enchant. (Max.)
7% XP Bonus 3000/4500 Fame and 600 Forgefire 6000/9000 Fame and 600 Forgefire 2000/18000 Fame and 600 Forgefire
8% XP Bonus 4500/6750 Fame and 700 Forgefire 9000/13500 Fame and 700 Forgefire 18000/27000 Fame and 700 Forgefire

Enchantment remover price: 200 Forgefire Forge Fire


Enchantment System (Part 1 of 2)
#2

Of course, it’s up to debate how costly the fame prices are and I wasn’t entirely sure on how to scale them. Again, please leave your thought on whether it’s way too much or too little :slight_smile:


#3

Really this is pointless. I mean, until DECA release the system, or at least previews it on testing, it’s impossible to critique it or otherwise comment on it. You might be along the right lines or it might be completely different from how you’ve imagined it. Even if you’re ideas are close it’s the actual implementation that’s important, that can be praised or criticised. But only after it’s shown to us.


#4

Ofc, I realized that as soon as I made a rough draft. As I said in the original post “I realize that this post is much too late to offer any kind of inspired changes (like they even look at these Idea posts) to the developers since they’ve been working on it since last year…”. Still though, I have a passion for this game and its progress. Even though I won’t be personally heard from the developers, I still enjoy thinking of improvements or inclusions that could make the game more enjoyable for everyone :slight_smile:


#5

As you probably realise you are too early and late :grinning:

Too early as until they release it it’s impossible to comment on, as I noted.

But also too late as they’ve been working on it for quite a while (it was meant to come out alongside dungeon mods) which suggests they’ve tried and considered various ideas for it. They are probably not looking for ideas, especially not from people unfamiliar with the design decisions already taken.


I suspect one particular issue is technical. ROTMG has a very simple way of keeping track of items. Each item (gear, consumables, tokens, stacks of tokens, …) has a number. Your inventory, your vault, your gift chests etc. are just lists of numbers. Under this system items could not have properties, such as enhancements. Every e.g. DBow is the same as it’s just the same number.

But they seem to have overcome that for dungeon mods, as keys, a sort of consumable, now can have a large number of properties added. Item enhancements could work similarly, but it still might be a constraint or limitation. Especially as items can be traded, which would make it much more complex than dungeon mods on keys.


#6

Not only were they able to implement a said rule to a given item/number (such as Keys in your example), but they were also able to at least express it on actual weapons and armors as seen here: https://www.youtube.com/watch?v=U983x9rfXm8&ab_channel=RealmoftheMadGod
Skip 10 seconds in and you’ll see a few enchantments (or at most labels of enchantments) given to specific in-game weapons and armors.

Additionally, if you look closely to the enchantments show cased in that video, I did take their design decisions into consideration. For example, they enchanted an Ichimoji with increased projectile life, AKA projectile distance. If you go back to the original post and look under Special Weapon Enchantment Combinations, you’ll see that I’ve already included their design decisions/ideas.

Also, again if you go and read the original post, I say that enchanting an item makes it soulbound if it wasn’t already.


#7

Yeah, that was the version that was supposed to appear alongside dungeon mods. But it didnt – it was pulled seemingly at the last minute, didn’t even make it to testing AFAIK, which suggests there were problems with it. The long delay since suggests those problems were serious, serious enough to require a rework or overhaul.

I notice also that the enhanced weapon seen there is not soulbound. Which makes sense for lower level tiered items. Especially if enhanced items can be found in Realm, so you can give away any you don’t have space for/use for. But, again, it’s all speculation at this point. Maybe the final version will look very different from that video.


#8

Just because they pulled it due to issues doesn’t mean that the only issues were from applying a rule to an item/number. Maybe it was because they had issues from not soulbounding the item, like you said earlier. But yeah, all this is just assumption based like you said.

Anyways, I’d like to lean away from the technicalities of implementing such design features (this may be a better discussion to have towards the original post) and focus more on whether or not the numbers are too large. Of course, I appreciate all discussions, but continuing down this thread might discourage anyone else from commenting.


#9

can’t wait for this to be completely outdated once the actual system is posted in 3 years


#10

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