Ok I will try to answer without going too much off topic.
I’m saying the most fun I had in the game recently was on the testing server when I could rush halls without any fear of dying.
It felt so great to not be afraid of the enemies.
I was super proud of this image.
It saddens me that this is something I’ll probably never attempt in the real game.
I know permadeath is a core feature of the game. But when I had some sense of safety, I felt like I could take a lot more risks and I felt the game was a lot more enjoyable.
Does putting more fear into players really help the game?
Let’s say that, because of the in combat system, rushing halls goes away. Is this a positive change?
Let’s say fullskip halls go away too. I hate fullskips, but it seems like people love them. Is this a positive change?
Does increasing the risk of death increase the enjoyment of the game?
If we look at an extreme example, if you removed pets basically all rushing of dungeons would cease. Would that be a positive change?