So after playing a couple of hours on the exalt client, I can safely say that Realm of The Mad God is at it’s best point it’s been in years.
Not just the sheer number of players, the polished graphics and those amazing new OST for the background music, but the feel itself of playing the game is smoother than ever.
The transition for me was very smooth and intuitive, although some things are missing from the game being (even closer to) perfect, such as allowing the entire screen to update tiles, rather than keeping the traditional circle around player with the fog of war on tiles that are out of range.
At this point I believe there are 2 major issues unaddressed in the game:
- While most of the games feels as if its alive and very analog, a specific type of suicide enemies break that illusion entirely and make the game feel digital where you either live or die in a matter of split of a second.
I’ll explain: The Painling is an enemy found in the Parasite Chambers, a very difficult, but still not end level dungeon (unlike endgame dungeons like The Nest or Tomb of the Ancients). The Painling Quickly runs at the nearest player and explodes into a ring of 10 Poison Fireballs that inflict Slow. That’s not the worst part, the worst part is that it deals up to 1,050 damage, insta-killing every hero that hasn’t maxed out DEF with a good defensive gear.
Why are suiciding enemies like the Painling are a problem? They are often too quick to react to, leaving even 35 Stars players like me, which have been playing the game for years, even before the item duplication era, die instantly and feel stupid.
I get it, it’s hard and its very challenging and it is a high end dungeon. But your only chance of knowing to avoid those ****ers is the realm eye wiki. We have to rely on learning about the game via external source to understand dangers like these monsters. That’s a flaw the game has.
The new tutorial system in game that explains most of its basics does a great job! The only thing is missing is a By The Way, avoid these exploding things that will insta-kill your unmaxed character, although you already threw 20 defense potions on it!
Dying too often to those random suiciding enemies (that mind you, exist almost everywhere worth exploring for loot) makes the game feel Repetitive. That’s the worst part, you have to start again, farm potions again and as a knight, deal with the snake pit walls and limon the sprite god and whatnot and these can get VERY boring quickly if you keep on doing em 20 - 30 times a hero until you die again.
So the argument stays: These monsters are too strong, or not knowing about them is not really the players fault. I personally feel like the game slaps me in the face, just for playing it. And I question if I honestly deserved those slaps. I got 2 characters reach the point of farming Mana potions but yet 1 Rock Dragon out of nowhere and you guessed it, a rock dragon bat chased me and “self destruct” on me, as if it’s a Japanese airplane. I wasn’t even trying to beat the Rock Dragon, I focused a pentaract instead, and out of nowhere the bat came and end my whole progress… again.
So a possible solutions would be to alert the players before said monsters suicide (by flashing red for like a second or two, giving the player a chance to escape with all the chaos around) or by straight up nerfing their damage to even 90% of average hero HP after DEF stats and all, but not over 90%.
- The 2nd issue I find in the game is more of an idea for improvement than actual struggle like the first one above, and it’s about a static market. As in, go to a marketplace to post an item to sell and items you wish to receive for said sold item. That would make trading a lot easier rather than hopping on from 1 server to another, and manually trading players. It would make this whole dying and repetitive experience a bit easier.
I don’t even mind if the game will take a small amount of fame for each trade that has been made via the market.
So that’s about it, I know it’s a lot, it’s my first point and I hope I posted it where it belongs, since it is a bit of a mixed bag of suggestions and feedback, anyways I would love to hear what you’ve got to say about this. Are these suiciding monsters OP? are they not? do the players actually need that marketplace?