I feel like that I speak for most people when I say that Assassin is a relatively lackluster class. He has some very cool and interesting tools in the form of his varied poisons, but a large majority of his poisons are very bad when it comes to their magic to damage ratios. For example, Assassin’s best DPS poison, Murky Toxin, costs 120 mana to cast and deals a total of 1200 damage if you land the main payload (1 mana point = 10 damage). For comparison, Wizard’s two best damage spells have a mana;damage ratio of 120;4050 (1 mana point = 33.75 damage) and 110;4000 (1 mana point = ~36.4 damage), with the latter spell dealing AoE damage. I feel like the best way to buff Assassin’s poisons would be to add Wismod scaling to them, while having unique interactions with certain poisons to keep things interesting and unique. I feel like that this idea works due to the fact that dagger classes have a surprising amount of equipment that give Wisdom boosts, especially the Assassin/Rogue ST items. Keep in mind that this post is just to play around with idea of what Wismod could bring to the Assassin’s poisons and how they could shift his viability in a fun way while also serving as an interesting topic of conversation. I encourage discussion and feedback on this idea, and some criticism if you have some different ideas or viewpoints of this topic, as I want this idea to be as fleshed out as it can possibly be. Due to this being a pretty beefy post, all of the information regarding actual statistics and explaining how the Wismod rework will affect the poisons individually will be put here:
In the event of you not wanting to read a ton of text of me explaining myself, here’s a table showing slightly tweaked data from the main document, showing it in a cleaner form.