Eye of the Beholder (Huntress UT Trap)


#1

Oh, here we go boys, back with something that I don’t even think can be implemented. This is an extremely situational hunters trap, hope y’all can give me some feedback.
Eye of the Beholder
Eye of the Beholder:
Drops: A Beholder dungeon if they ever get one
MP Cost: 90 (?)
Arming Duration: 1 Second
Effective Duration: 7 Seconds
Range (how far you can throw it): 10 Squares
Plants an Eyeball where ever thrown
Effects: Any enemy 7 squares within the eye is cursed and revealed.
Revealed: All players can see the enemy and 3 squares around them.

…yep that’s it. I really have no clue how reveal would work, so yeah

Edit: 15 Second Cooldown


#2

Just the size of the screen usually

What is this?


#3

it’s a stat I made…


#4

I actually like the idea of it except I don’t understand what you mean in the effects of revealed


#5

Okay so let’s act like we are in LH. If we throw the trap over the wall, it will show the enemies and some of the area around them for as long as they are in view of the eye. Everyone can see them, not just you


#6

1 in a lot of dungeons enemies spawn when you get there and 2 this would mean it only applies in like 2 dungeons and not in a very useful way


#7

Yeah it’s niche which is kind of the point. The curse is basically enough for it to be viable in a lot of situations.


#8

The sprite is nice


#9

Thank you! I am new to sprites, means a lot.


#10

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