Flesh Clone Prism
Rather than creating an illusionary decoy, the parasites inhabiting this prism mutate and form a living clone, still bound to the user.
MP/HP Cost: 80 MP 20HP
On Equip: -20 HP +40MP +4DEF +5SPD -5VIT
Effects: Teleport to cursor and spawns a moving decoy at original position.
Decoy “takes” damage and is destroyed once a certain amount of damage is dealt. Decoy’s hp is identical to the players hp.
Upon death of decoy, Heal : 150 HP to self
Decoy Distance: 8 tiles
Decoy Move Time: 1.3 seconds
Duration: 5 seconds
Fame Bonus: 6%
Feed Power: 750
Hi everyone! This is my first fully fledged idea so please send as much advice my way. I realise the sprite could use some work so any suggestions would be welcomed.
Now for the actual item! I’ve always thought an ability costing hp could play out interestingly and i think it fits perfectly with the idea of a clone. This item is obviously heavily inspired by the current parasite chambers whites and my choice of stat bonuses are tied to those (the hp and vit reduction). The DEF, SPD and MP are mainly to support the trickster as a rushing class. The way i picture the the decoy working is pretty simple, a clone (possibly with a similar sprite to the dagger minions in the Pchambers) with the same amount of Hp as the player (probably gonna change that to a set amount) acts as a decoy until it takes enough damage from enemies to be destroyed. On it’s destruction 150 HP is immediately healed to the player. I hope this effect would provide an interesting way to rush where the hp loss from the prism is balanced by the healing decoy. The decoy distance is simply that of T6 the prism and the time to travel as well. I’ve made the decoy duration short as I don’t see any reason why a decoy, who’s purpose is to be destroyed, should have a long duration. The fame bonus is the same as the other Pchambers whites and the FP is the same as the tomes. Finally, I decided to make it drop from the colonies because it’ll give even more reason for people to clear these out and get that sweet sweet fame.
Thanks for taking the time to read my idea!