I was thinking about this, and I found it pretty odd that a lot of other dungeons besides Sprite World have reused similar mechanics over the course of this game’s history, for example, Wine Cellar requiring you to open it with an incantation and Void having to be opened with a vial (very similar mechanics). Or another example, the tesla coils you have to destroy in Mad Lab being reused in a similar fashion with the lanterns in Mountain Temple. However, Sprite World’s conveyor belts haven’t really been reused in another dungeon as of yet despite how interesting of a mechanic it could be.
I think it would be super interesting to see a high level dungeon that utilizes conveyor belts causing the players to dodge while also moving involuntarily. I can just imagine a boss room where the entire room is surrounded by conveyor belts with the boss in the middle of the room and so your character will constantly slide around in circles around the room throughout the fight.
But yeah, the more important point of this thread is… what kind of mechanics have gone long-forgotten in some of your favorite dungeons that you think would be really interesting in newer dungeons? I personally think that the game has a lot of cool mechanics in some of the older, easier dungeons that could be reused for harder, new content. What do you think?