One quote = question, 2 quote = Deca’s answer
Remember to join the RotMG discord where there will be more Q&As in the future (and as said by the final reply, every 2 weeks is planned): https://discord.gg/rotmg
ROTMG is a diverse community. The discord is supposed to represent the community and allow the community to interact other players to enrich the gaming experience. At the current moment, the discord runs server events multiple times during the month offering gold prizes as a reward. There are certain individuals in the discord that win time and time again because they are professionals or have extensive experience and training. It results in a situation where the novice individuals get “seal clubbed”. Would Deca consider additional inclusive events that allow novices to participate and have a chance to win contests?
Though most contents are subjective to some degree, we feel the open-ended nature of entering allows a fair chance at any entry. Ultimately, the entries we feel are of the highest quality are those that win. This is meant to reward the best of the best more so than create elitism, though we aim to host a varied range of contest types to help account for different skillsets.
When unity is fully released, what will the marketing campaign look like?
As a game which has been around for over 10 years it is not the easiest to market. We are planning to promote it on Steam as well as have some press on suitable webpages. This is also why we recently hosted a poll to get a better view on which avenues we should be looking into for people similar to our playerbase. We have also prepared promotional videos which we want to release in a few places.
How will the 3 runes be used for Oryx Sanctuary?
The 3 runes will be used in the Wine Cellar to unlock access to Oryx’s Sanctuary. Each of the 3 runes needs to be used to unlock the way but they do not have to come from one player.
Is bard going to be released soon?
Bard is set to release in the second half of May.
Just a bit QOL but have you guys considered converting all vaults into one big mega vault that you can unlock spaces in? Having to go from vault to vault is kind of annoying.
Internally we have UI mockups and required changes ready for implementation! Currently its in the Backlog planned after the official release of the Exalt client. The “Combined Vault/Gift Chest UI” would include functionality for sorting/filtering to make searching for Items easier than ever!
Now with Exalt, are you thinking on adding new gameplay mechanics?
Yes! A better game client means we can integrate features into it much more efficiently. We have been, and will continue to work on new mechanics (plural!) for the game. You should expect to see these sometime after Exalt. The first two will concern themselves with game balance, as well as extending the gameplay loop.
Is there any plans to rebalance characters? Some characters like sorc and samurai are very unpopular due to the low damage they deal. In particular, sorc is supposed to be a high damage long range character but is far outclassed by wizard in almost every manner.
We agree that some classes are in need of some love in terms of rebalance however, we believe that we need to take care of some system imbalance first as we believe it will have a bigger impact on the game and make future rebalances of this kind easier for us.
Will there be a new wand class at some point?
After official release of Unity we are looking to work on more new classes. Probably there will be at least one that will use a wand
Do you guys ever plan to “finish” this game? As in end all updates update?
We believe there is always room for improvements and new content, so we don’t plan to stop updating the game!
If you had to choose between deleting mystic and keeping honey scepter in the game which would you pick?
Tough question, but the Honey Scepter is too blessed to ever remove from the game. It’s the only item with the power to destroy evil, after all!
are you ever going to include a event or boss that is server wide or even inter-server wide?
That’s an interesting idea! We are constantly looking for ways to keep the community contribute towards common goals. With that being said, there might be some technical difficulties related to the implementation so we can’t confirm or deny at this point.
Are there plans for a new RIFTS season soon now that Exalt is out?
We are currently focusing on making the Exalt client more stable and also working on a few new features. To answer your question, there are no RIFTS seasons planned for the near future.
is there a roadmap to the fixing of the dc problems
The primary goal of the open beta is to stabilize the Exalt client. It will not release until it is “stable”. (So when you don’t disconnect a lot).
For the near future, there will be an update for Exalt tomorrow, as well as next week to patch out these problems (and other things).
Will pet skins ever be released for purchase in the nexus similar to how character skins are made for sale in the bazar?
Will we gain the ability to make other players transparent or invisible to us? I enjoy running dungeons with groups of people but I do not enjoy the idea of group tanking and would like to dodge all of the shots instead of guessing where to stand in the “clump.”
With the Exalt client, it will be easier for us to implement such features, we have seen several requests for this option over the years and are eager to finally get this into the client once the Beta is over!
What about changing certain current items with proc effects to make them stronger and more reliable? Some examples, soul’s guidance’s proc isn’t nearly good enough to make up for its’ low damage and innacurate shot pattern, because you can’t aim the cursing ghosts, they just fly in a random direction, after exalt’s changes to the code, the ghosts could all be shot where you aim instead of being shot out of your control on taking damage, but be weaker, items like crystal key, esben shaman attires and greaterhosen are made very unreliable and overall worse than counterparts due to their rng and the short range of the first one. So to summarize, procs on hitting enemies, and more reliable procs overall.
Funny you ask that, we’ve just recently added more possibility on our side for procs. It still doesn’t offer us quite as much power as we wish due to still supporting Flash but we believe in their potential on the long-term to create unique and interesting items. Unsure when we’ll revisit existing ones but we will keep it in mind for future balance patches.
When is O3 and bard coming out?
Current plan is to release both things in second part of May. Very soon you will be able to test both features during Public Testing.
In the past we have seen some classes receive update to stats and some changes to ability functionality. Are there any plans to make further changes to classes in an attempt to bring more balance between them all? There are some that currently still feel like worse versions of existing classes or just aren’t nearly as useful.
Yes! Back in the In/Out-of-Combat system public testing session, we also featured a number of class rebalances that are still planned. We may have more news on that and more in the relatively near future!
Do you have any plans to raise the level cap in the future? If yes, will it be done by doing a certain action or by reaching a certain amount of fame?
The leveling system is in an interesting position, as it was once the game’s central source of progression back in its earliest days, but now is mostly an early game challenge that is surpassed with time. While expanding the level cap is a potential option, we are looking into more compelling and exciting ways to increase character goals beyond 8/8.
Are there any plans for making more wings of the Mountain Temple?
Funny you ask that! We had a discussion about it very recently and while it’s not out of question, it’s not something we will prioritise for now. We hope that you will meet Xil in-game sooner or later, but no promises!
Is exalt coming to linux?
Not any time soon.
Do you guys plan to rework the loot for Lair of Shaitans because currently that dungeon is not really run outside of events as the work in that dungeon is not work the reward?
We are aware that the Lair of Shaitan is seen as a fairly unappealing option compared to other Court of Oryx dungeons. We will likely be addressing the UTs in particular in a future item balancing patch, and may adjust more general loot like potions as well.
It’s no secret that RotMG has a huge amount of cheaters. It’s also no secret that Deca has never done much about this.
With Unity just around the corner, how much can we expect this to change, and what will (if anything) Unity bring with it? The Producer’s Letter back in August touched on Unity a bit, but there’s been radio silence ever since then.
We believe the Unity client has far better security against cheating than Flash does. A lot of the cheating methods you see today exist because Flash was much more vulnerable to being picked apart and exploited. We are quite confident many of these cheating methods should die with Flash.
Are there any plans to introduce more low-level dungeons or in general any attempts to improve the experience for new or returning players?
We have had a number of discussions on how to improve the new/returning player experience. We are happy to say that we have some substantial tutorial changes in the works that should be coming soon! We also have a new highlands dungeon in development which should give new players more options to gear and max up at the beginning of the game. There is also the new Journal feature in Exalt’s menu. We know there are many other issues in the early game (highlands difficulty spike for example) and we will work towards improving them over time.
What are you planning to do to bring new players into the game?
We are planning some external marketing very soon! And in addition to that, we sincerely believe in the power of word-of-mouth among the Realm community and the ability to introduce more people to the game.
Will Keyper become a hero of oryx because i see keyper skipped so many times because people killing liches and not being able to make it is stressful
While the Keyper will probably not become a formal hero of Oryx, we are considering a handful of ways to help make sure his second appearance in the realm is available for those who want to fight him, even in a realm that closes soon after.
How quickly should support emails be answered? I sent an email a week ago and I haven’t received a response yet. (Request ID: 3533771)
Support is always trying to answer your tickets in a timely manner. Right now, as pointed out in one of our recent communications, there are quite busy which may account for some delays. We are happy to inform you that we recently increased our CS capacity which should also improve things!
Are you planning to change the ways how security questions affect the account? Many players suffer because they either lost/forgot their answer that they created a long time ago
We currently have changed restrictions in terms of authentication, which should make it easier for players. At the same time, after Flash is fully gone we plan to make some changes to whole authentication process.
Will publicly releasing droprates ever be considered?
We have answered this in the past and our stance hasn’t changed.
Do you really use Realmeye Forum as a source for new game add-ons, balancing, new item ideas, etc. ?
We mostly read the RealmEye Forum for feedback just like we do with reddit and Discord. We still look at some of the ideas from time to time and have in the past used it to determine new members of the UGC groups.
is Bard going to be stronger before in testing when it’s released to public?
We will be hosting a public testing session soon with a few changes to the Bard. After feedback from this session we will make final adjustments before release.
how much are you going to change about the game now that unity is out?
We have big ambitions for the game once we have fully moved on to the Unity client! We are already doing things that were never before possible, which will become apparent with Oryx 3 and beyond.
Are there planes to increase server stability instead of adding more crashing-prone severs?
We’re monitoring server performance and work to introduce performance improvements, both by design and by despaghettification of the back-end.
We have also been publishing some of these continuously with recent updates, but naturally those do not show up on the patchnotes.
You might have noticed one of these “optimisations” causing a few bugs (Oryx2 exploding sun shots delayed by 1 tick, alien dungeon double-spawning waves). Expect that one to be implemented properly the next update
Also it might be the case that some of your connection problems unfortunately come from the game client being unstable, rather than the servers. That’s a different set of problems, but also being worked on naturally!
Is there any plans to introduce something like an auction house to make trading easier?
Trading is not a forgotten aspect of the game by any means! We’re very keen on making it a more important part of the game again, and have some plans along these lines that we feel will be exciting. However, we are prioritizing the security of trading-related functions before we move forward with establishing new trading features.
What plans do you have (if any) to do to combat the bots in nexus advertising real world trading for in game goods?
Tackling the issue of spambots is in our pipeline, and we aim to clean the nexus of such chat pollution over time.
Why is keyper so badly designed as an event boss? You’ve shown that you are capable of making well designed bosses, heck even Prismimic is a much better event boss.
We’ve heard the mixed reception of the Keyper’s fight. In addition to a previous answer regarding helping ensure his second appearance in the realm, we may change his battle in the future to be more interesting and balanced. If you have specific ideas on how you’d like to see him improved, by all means share them!
Are there any plans for working with youtubers and streamers to run events or things? I feel like youtube and streaming is a huge help towards keeping the game alive, so just wondering if you would be open to that.
I feel like a streamer/youtube program or something like that might be very interesting.
We have briefly touched the subject in the past, but cooperating with people making content outside the game is something we are definitely open to! We are currently working on proceedures and requirements for such cooperation.
Will there ever be an option / a default feature in RotMG that renders shots in front of players? Not being able to see shots in large groups (especially piercing shots) is a big problem and causes tons of deaths, and doesn’t seem like it should be a core mechanic in a game where you’re supposed to improve your skill of dodging shots.
This problem falls in the same class of issues that relate to implementing player transparency: Visibility in crowds. We will address it after the Beta.
Thoughts on Elder Realms?
On average, how many times per week do you guys read the feedback in #feedback ?
As part of our increased communication efforts (alongside the new blog!) we intend to go through the feedback channel and provide some answers on a biweekly basis.
What specific factors (i.e., usage rates, rarity, general/niche utility) were looked into when deciding to rebalance feed power for this update?
Our “formula” is rarity + power = value. While this somewhat oversimplifies our actual process, it generally encapsulates how valuable an item is perceived to be.
Will there be a new class with a new weapon? I was thinking a rapier class or something along those lines. Seeing something like that would be really nice. Also good job on the unity client, worth the wait!
A new weapon type has been a consideration at many points, but at the moment we feel that the current range of weapons covers the types of functions that are broad enough to cover an entire class’s arsenal. More abstract forms of weapons tend to go toward UT variations instead. While it’s not completely out of the question for a new weapon type to exist someday, new classes will mainly focus on unique abilities first and foremost.
It seems like Oryx’s Sanctuary will essentially be a Discord-only dungeon similar to the Lost Halls, especially if the runes continue to be rare drops from high-level/endgame bosses and soulbound. This would make “failing” a Sanctuary run a tremendous waste of time and resources. “Public” runs are also unlikely to occur because it requires three different key items, and even if they occur, are probably unlikely to succeed due to the difficulty of the dungeon. Is this intended?
Oryx’s Sanctuary will only be available via realms through the Wine Cellar, which controls the means of access much more than the disparity between Lost Halls keys vs. Lost Sentry realm access. In terms of balance, we aim to make the Sanctuary more of a rare dungeon that provides much more consistent rewards than something like Lost Halls that can be continuously accessed.
We will be closely monitoring the drop frequency and availability of runes from their permanent drop sources, and how the dungeon is run after release to make adjustments if we believe that access is impossible without Discord servers. Due to the means of access as well as the dungeon’s overall design (which you’ll see more of soon!), we believe that the dungeon will not leave players feeling obligated to use a Discord server to stand a good chance.
Will there ever be official ROTMG merchandise?
We are looking into possibility of creating merchandise, but logistics of it is not trivial. Currently we are concentrating on Unity and new features, but as the project calms down we will come back to this idea for sure. imagine this is :Oryx: emote
image: imagine this is :Oryx: emote
Most bosses below endgame are currently too tankable for heavy armor classes and any class with armored (which can be every class with marble seal, which is an item that in of itself is quite problematic) high defense makes entire attacks, which are fair to dodge, near worthless against melees, armored classes and groups with marble seals, this includes Crystal Entity’s 90 damage (no armor pierce) green shots, Crystallized Cyclops’s shots, most of Tezcacoatl and his minions’ shots, alot of Lair of Draconis shots, the vast majority of which are at or below 120 damage even not counting armor pierce and break, most of Null and Servers (The Machine)'s shots, and alot of Daichi’s shots, all of which get a large chunk if not most of their attacks practically nullified by high defense, so even with in-combat, it won’t be enough to change these fights to pose a threat to groups. What do you think of making more attacks which rely on these high amount, low damage shots either expose, do more damage armor pierce or armor break?
We wouldn’t be introducing IC/OoC if we did not care for balance! So steamroll situations like this (which we want to start inhibiting with IC/OoC) are something we will address. Meaning that defense reducing attacks, where necessary, should be applied when re-balancing, to make bosses appropriately threatening. However, we cannot properly evaluate such a re-balancing to counter stacking defense, until after we have implemented and fully observed the impact of IC/OoC.
Have you thought of adding more uses to Fame?
We recently added the opportunity to buy dyes and cloths for fame in the bazaars. We might actually have something bigger planned for the not so far future, too!
Will there be any fishing mechanics in this game? All of my favorite game like warframe, animal crossing and stardew valley has it, maybe this game should have it.
image: Are we?
I’ve been extremely curious as to why the new War Story’s are executed the way they are. The most recent 3 ST sets all had drop locations that already existed in the game, yet these sets were kept behind a paywall for around 2 months despite the fact they could have been released in their respective dungeons at launch. This is slightly less true with the first War Story Campaign as some of the treasure rooms had not been added yet, but a majority of the drop locations were still in existence. Furthermore, there are some classes with really underwhelming STs as is, such as Sorcerer, that feel like they were rushed and just feel unusable compared to a regular set of UTs or Tops.
One other thing is that with each War Story campaign, the respective classes have had their previous drop rates increased. What this has shown is that the Deca team is aware of the clearly low drop rates of these “first wave” of set items and it almost feels like that the only way to see these items see an increase to their drop rate is to have a War Story campaign occur for that respective class. Why can these pre-existing sets not see an increase to their drop rate as is? Some consider mystery ST chests to be one reason but your odds at getting any specific ST are relatively small. The mystery ST chests do not have easy availability, which has further isolates those already hard to get items. What clarity could be provided with regards to these concerns?
We discussed the new ST implementation and distribution system in a post before the first War STory campaign. We believe this is a more player (and F2P)-friendly system that allows both versions of STs to receive generous, permanent drop rates upon the arrival of a current generation set.
Will the original theme return to the OST in one way or another? It would be heartbreaking if it disappeared completely from the game
If there is a fitting place in the game that the original theme could play in, this is very much possible! It would indeed be very sad to simply let go off the theme that many of us connect with fond memories. We are currently discussing a suitable place for it!
On top of this, there are references to the main motif of the original theme in all (currently released and upcoming!) oryx-related tracks, as not to forget the melodies that [make] us nostalgic.
What is the best way to get DECA to look at or respond to a certain issue, even possibly have a back and forth conversation about it? There is a current issue I am very passionate about which entails a lot of writing from my end and the attempt to get as many veterans / actives / large supporters of the game to provide their feedback to me as well for contribution, and I feel it is very essential that you guys see it when it is completed, so what is the best way to go about doing this? (For an idea, it is about a current proposed balance change)
The feedback channel! As we mentioned, we will be checking it biweekly so as long as the issue is put in a clear and understandable way, it will catch our attention!
will shatters cheese be fixed, at this point its super easy
As mentioned previously, the Shatters will be receiving a full overhaul/rework due to the high number of issues with it. Any of its numerous cheese strategies and glitches/oversights will no longer be present afterwards.
lore implemented in realm sometime soon?
With the Cursed Library update almost a year ago, a wealth of official lore was introduced in addition to what we typically include in patch notes! 4300 code lines of lore, to be exact! We’ve also given even more consideration to lore recently with the upcoming arrival of Oryx 3, and his implications on the existing game lore.
image: code lines of lore
Are there any plans to revisit the arena rather than just removing it from the game? It could be a fun concept if done right
We like the concept of the arena, but felt that the current version missed the mark in too many places to salvage as it was. That said, we do feel it has potential to be a meaningful game mode and will be explored in the longer term future, and in more interesting ways than the existing one!
What are the plans for the valkyrie, summoner, and battlemage classes that were on testing a few months ago?
As mentioned in reply to one of the previous questions we are planning to introduce new classes in the near future. With that being said, after last PTs of new classes some of the concepts were scrapped, but on at least one of them we will be working in the future.
The math has been done, and wismod is very underpowered as a whole without an extremely high level pet, necromancer’s wismod i believe especially needs a rework, because it doesn’t increase skull healing, the biggest focus of the ability, but rather the practically worthless damage, while the necromancer wismod needs changing no matter how you really look at it, you could alternatively split in-combat into two, making wisdom decrease the in-combat time of magic heal, and vitality just the in-combat time for heal, balancing it accordingly. Is this planned? Do you consider it a good way to make wisdom builds have more viable numbers or is just flat number increases and reworking necromancer’s wismod the better way?
We’ve considered splitting IC into Wis and Vit but felt it would overcomplicate a system that mainly is tied to survivability. We agree that the current wismod implementation leaves a lot to be desired. In the long term we’d love to have it implemented on all classes as a proper mechanic but that will require a thorough rethinking on the existing and future implementations on our side on what works and scales best for everything including necromancer.
Will RotMG have any more voicelines in the near future?
I was looking through #deca-responses and saw a response mentioning a Shatters overhaul. It was the first time I’ve heard about it. Can you tell us more about it and/or if any other dungeons have reworks planned?
While we continuously try to make smaller improvements to dungeons, the Shatters is the main (and by far most ambitious) rework currently planned. It is not actively in development in favor of having Oryx 3 completed for Exalt, but the plans are documented (and in our humble opinion, quite exciting!)
Q&A is now closed, thank you for participating!
Thank you all for joining this Q&A! We hope these responses answered a number of your questions. We plan to host Q&A sessions every two weeks going forward, so if you weren’t available at the time or didn’t have all your questions answered, it won’t be long until this happens again! Thank you again for joining us!