Ahaha, yes, it is rather absurd when you say it like that. I was adding excessive buffs because there was already a -100 MP cost that was only countered by lackluster buffs when comparing to Pyra;
In turn, when I added a lackluster -50 MP, I added a huge amount of buffs. I may have also mistaken the ring to be of end-game content.
Compared to Pyra w/ adjustments I had:
-100 MP -5 Wis for +20 HP, +2 Def, +2 Atk.
-150 MP -5 Wis for +80 HP, +9 Def, +6 Atk, +6 Spd,
My thought process was in terms of trade-off. Since MP and HP are on the same level of “priority”, being split evenly in a lot of UT rings and all. I thought I would go about it like this:
-150 MP + 80 HP = -70 MP
Though MP and Def/Atk are definitely incomparable. I overshot it with–
-70 MP = +9 Defense, 6 Atk (Doesn’t look right)
-5 Wis = +6 Speed (Doesn’t look right either)
Because I was constantly thinking about 20% Madness.
Catch my drift though?
This seems pretty good. HP and MP seem to be completely balanced to net 0. -5 Wis and 20% Madness being countered with balanced Defense and Atk works decently. Classes that have Wismod definitely aren’t gonna want this, but other classes will still find use for it. I might be biased, but I’d still like to see A sprinkle of Spd. Would be nice to have a fast necro with the full set, plus it’ll be more well-rounded and I like how HP, Def, and Spd have been part of all the other set-pieces