So obviously it’s a weird situation for both the Herm and Sphinx to drop Jugg and there aren’t enough UT wakis in the game (and the ones that are in the game just have funky shot patterns basically), so I decided to make a UT waki with two different “forms” for both Herm and Sphinx.
Khopeshes of Osiris
One for life and one for death. No sheath for either as these forces are constantly in battle.
Tier | UT |
---|---|
MP cost | 70 |
Cooldown | 3 seconds |
Shots | 1 at 90° and 1 at -90° |
Damage | 560-620 |
Speed | 8 tiles/second |
Lifetime | 0.2 seconds |
Range | 1.6 tiles |
Maximum cast range | 5 |
Effect | Shots hit multiple targets, Shots pass through obstacles, Slowed to enemies for 4 seconds |
On equip | +4 Att, +4 Def |
Fame bonus | 6% |
Soulbound | |
Feed power | 1100 |
Drops From | Grand Sphinx |
Atlantian Jewel Blade
The Wakizashi of an Atlantian guard, now in the collection of the Hermit God, complete with a lobster claw for a sheath.
Tier | UT |
---|---|
MP cost | 70 |
Cooldown | 3 seconds |
Shots | 1 at 90° and 1 at -90° |
Damage | 560-620 |
Speed | 8 tiles/second |
Lifetime | 0.2 seconds |
Range | 1.6 tiles |
Maximum cast range | 5 |
Effect | Shots hit multiple targets, Shots pass through obstacles, Slowed to enemies for 4 seconds |
On equip | +4 Att, +4 Def |
Fame bonus | 6% |
Soulbound | |
Feed power | 1100 |
Drops From | Hermit God |
I personally prefer the Khopesh tbh. The idea behind it is that you sacrifice damage for slowing and range. The two shots start in front of the player, moving outward in a straight line reminiscent of a spellbomb.