Nope, not really. The economy is somewhat not-alive…but you can still buy stuff like old tops for a couple pots, if you can find a RealmEye offer for them.
Speaking of which, the T5 abilities are now weaker than their T6 counterparts, and all of them now give you something of a stat. Also, T6 abilities give 20 HP and MP instead of 2 vit and wis - which means that Necros get a pretty sizable +90 HP with a T6 skull.
A bunch of dungeons got reworked or tweaked, a bunch of them got added.
There’s a load of new STs added in older dungeons as well as a couple Realm Heroes (Red Demon, Cyclops God, Phoenix Reborn (not the “Lord”, aka its first phase!!), and Oasis Giant; the last one got a health buff from 650 to 3000).
Oryx 2 has 4 new phases, 2 of which are chosen between his first and last standard shotgun phase. Janus has been slightly reworked and has a cool new sprite.
The Shatters is also now more of a challenge because the Forgotten King’s shots can actually render while you’re at the bottom. The tentacles don’t, though.
This took place during the Kabam era iirc. What Deca did do is fix Seals healing you through sick (i.e. if you were at 700/770, got sickened, and used a T6 seal for +112 max HP, you’d now be at 700/882 instead of 812/882).
Additionally, many many many bosses now have HP scaling, so you’ll generally see less steamrolling.
See also the various #game-discussion:testing topics to see what might bee coming soon(ish).