https://www.realmeye.com/player/ayletsgo
Yes, I’m sure this is a coming out that took a lot of bravery to make.
Seeing as this is a perma-death bullet hell, have you considered the possibility that maybe difficulty was the entire point of the game?
Classes like Wizard, Assassin or Trickster become completely OP with it. The game simply isn’t balanced around players having the ability to destroy everything from far beyond its aggro range.
I’m shit at aiming too. That’s why I practiced a lot and got better (ever so slightly). Hurdles exist in games so they can be overcome, not for you to bypass them completely.
Those aren’t “simple key binds”, what you’re describing is a reconnect hack and it’s broken as hell. Having the ability to rejoin dungeons after you fucked up and nexused, or to switch classes on the fly, utterly destroys a good portion of this game’s challenge.
No, but apparently it’s preventing you from truly experiencing what this game is about and possibly coming to the realization that this simply isn’t the game for you (and I’m not saying this in a condescending way, I’m just saying you should probably find something better suited to your personal tastes).
No. Constantly churning out updates for the sake of updates would negatively impact the overall quality of the game without making hacking impossible in the slightest, especially since the more frequent updates become the simpler they have to be, and thus making new clients would take very little time as well.
You were saying hacking had no negative impact, then right after you admit that it does have negative impacts.
You’re taking this way too seriously. Nobody cares if you suck or not, it’s a video game, not real life. Just enjoy it for what it is.