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Personally, edgelord, I know you’re wrong.
Trickster is incredibly useful during endgame content with a small group, and sometimes even very useful with large groups! (see Shatters, Lost Halls, and Nests)
Properly timed and positioned decoys make Cultist Hideouts a BREEZE. Every time I bring a trickster to a CH I am thanked (why does the word thanked sound so weird?) by the players and the RO because of how much easier trickster makes all of the phases.
Properly timed and positioned decoys make clearing Nests wayyy less stressful for everybody because they distract the bees that would otherwise be trying to sit on actual players.
Properly positioned and timed decoys are great for small O2 groups as well, because most of the time nobody is ballsy enough to go in for a stun. I can allow pallies and warriors to go in deep without stuns with properly timed and positioned decoys.
Trickster takes more skill to play than other classes. Decoys that help your fellow realmers are difficult to pull off, but really worth it once you master them.