These items are about to go into my latest dungeon idea. But first – what do you guys think of them?
Helm of the Eastern Citadel
A magnificent war helm crafted with a light metal now unknown. Fabricated for the ancient Guardian Order of the Lost Citadel, it is the last known issue.
Tier: UT
MP Cost: 105
- Exposed to self (1 sec)
- Berserk to self (5 sec)
- Exposed to enemies (5 sec) within radius
Radius: 5 tiles
Stat Bonuses: +5 DEF, +5 SPD, +5 WIS
Fame Bonus: 6%
Feed Power: 1,250
Spiritual Opus
A cursed tome filled with trapped spirits, it is said that users can meditate alongside it to let out the voices of the souls within. A powerful item, but requires one to close their eyes for concentration.
Tier: UT
MP Cost: 130
- Blind to self (3 sec)
- Invulnerable to self (2 sec)
- Damaging to self (3 sec)
Party Heal: 30 (+5 per WIS over 40)
Stat Bonuses: +4 ATT, +4 DEF
Fame Bonus: 6%
Feed Power: 1,250
A Priest with maxed Wisdom (75 WIS) and no additional WIS stats can heal themselves and others 155 HP, while an un-maxed Level 20 Priest with the average of 40 WIS can only heal 30 HP.
This, like all WIS-mod abilities, encourages maxing WIS.
Cuirass of Fallen Valiance
The chest-plate of a fallen hero swayed through insanity and lost from the Realm. Its unified chinks of iron vengeance mark a balance of chaos and peace.
Tier: UT
Stat Bonuses: +17 DEF, +6 DEX, +40 MP
Fame Bonus: 5%
Feed Power: 750
A good choice for Knights that are willing to sacrifice some defense for greater DPS and Shield usage.
Ghost Sentinel’s Aegis
A mythical aegis crafted of durable mithril and solidified light. Legends of this shield tell of divine victories, though with great glory comes devastating losses.
Tier: UT
MP Cost: 120
Shots: 5
- Does not deal damage
Lifetime: 3 sec
Effects:
-
Speedy to self (2 sec)
-
Shots reduce contacting projectile damage by 40%
Stat Bonuses: +4 DEF, +4 SPD
Fame Bonus: 6%
Feed Power: 1,250
This support Shield takes a different approach. Other than dealing damage and stunning, it creates a temporary shield wall that reduces incoming projectile damage, as well as give Speedy to the user. This is solid ability to use when rushing through deadly shotguns, like the Shatters and Lost Halls.