How do I pull sprites from the Game?


#1

Hi there,

I’ve recently started updating the RealmEye wiki and was wondering how to get sprites that are in prod and having the black outline around as its like in game.

For example I would like to be able to fetch the sprites you have to defeat before the UFO spawns inside the realm.

Thanks in advanced !


#2

That’s helpful

note: the shadows aren’t gonna be the same as the game

edit: Static.drips is ded about updated sprites with outlines, So you’ll need to make your own image file


#3

Realmeye wiki has pretty much every sprite you’ll need. Just reference those…

#4

@Poshun might be able to explain the procedure of turning 8x8’s into the games 40x40 for Realmeye, if he’s around on the forum


#5

Look up JPEX Flash decompiler for the sprite, as for the outline…no clue


#6

As someone else pointed out, Static Drips (current build’s sprites) is an easy way to grab in-game sprites (could change once we switch to Unity).

As for the outlines, I myself use Paint.NET + plugins to generate an outline with a shadow around it. I go over it in my old video (timestamped). Basically you take the tiny 8x8/16x16 sprite, increase canvas size so there is space around it, then scale it up by the desired amount (400%, 500%, etc) and lastly you apply the outline effects.

I might make a new video about just this process alone though, since multiple people want to know how to do it and I cant blame them for not wanting to sit through my dated crap lol

Edit: Made a video on what I just wrote https://www.youtube.com/watch?v=xab6NDG6YcY


#7

tfw you wanted to answer the original question but someone takes the cake for you, and does it better…

Anyway, exactly as it stated. It’s what I use as well.


#8

Thanks really appreciate this.

Straight to the point and is explained well.


#9

New video is unavailable :frowning:


#10

Just checked and can back this up, any chance you can re-upload it.


#11

Oops my bad guys, I meant to unlist it instead of privating it, try it again


#12

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