This is the phase in which Oryx jumps to a close player three times and does a huge burst of bullets. It’s literally undodgeable if you happen to be close, and is a certain Nexus if O3 jumps next to you. How do I deal with this if I’m not on a trickster or speedy class?
What is the expected procedure for this phase? In my experience, simply staying far away beforehand does not necessarily work.