It seems like this community has a strong stigma that if you could have prevented something but didn’t, it’s your fault. I don’t think condemning DECA for what their servers would inevitably struggle with is ok, but I also don’t agree with harshly expecting all players to have the knowledge that these deaths were obvious and predictable.
Yes, it makes sense that there will be huge lag when there are 200 players crowded in the same area - this is something most players have experienced before. However, it is also not intuitive that the possibility of a specific artifact being stasised before this lag will almost guarantee your death.
Ultimately, I don’t think we should unsympathetically blame anyone for these events - they were largely unforeseeable for the victims, and the deaths were simply unfortunate for both DECA and the player base. What we as a community and DECA can do is use this experience as an opportunity to learn and prevent these outcomes in the future - both technically on the developers’ side, and prudently on the players’ side.
As for whether DECA should give out some compensation to the victims? I think a statement is likely, but a complete character revival is out of the question, due to policy and technicalities of how it can affect the rest of the playerbase. However, I think trust is an essential ingredient in a healthy developer-community relationship and we should trust them to make the right decisions keeping all players in mind. Because for now, we have no reason not to.