How to make high-quality dungeon maps using Tiled


#21

Just put them on imgur and link it in this thread.


#22

kk i hope Iā€™m able to that xD i have trouble creating accounts cause i forgot my email password


#23

You donā€™t need an Imgur account to put an image on there.


#24

Thatā€™s awesome, thank you for the tutorial. Iā€™m going to use this for my upcoming Sacrificial Ruins (epic forbidden jungle)


#25

good to know


#26

I just said donā€™t use anything from the draw tool. It adds a shadow over the ā€œspriteā€ to make it look nicer in-game, but that shadow is horrendous on a tesselated map. You end up with these dark stripes all across the map, its not pretty.


#27

Can you use this to make item sprites for ideas? Or just fanart? Iā€™m new. I wanna see how good I am at making sprites. (Most likely sucks)


#28

This is more of a mapping software, Iā€™d use a sprite editor to create item sprites such as the RotMG Draw Tool or Piskel.


#29

Alright thanks :smiley:


#30

Itā€™s hard to decide. Which one do you prefer?


#31

Whatā€™s a 16x16? Is it like Thessal sizeā€¦? Is 8x8 those ST skins? Is 16x8 a weapon or something? If you make it smaller, is that whatā€™s it going to look in game?


#32

I prefer Piskel. It has much more tools and is more advanced and efficient than the draw tool, and you can save your work privately. The RotMG draw tool also has a bug where you canā€™t be logged in to save your work.

16x16 is the size of big enemies and ST skins.

8x8 is the size of items, players, and small enemies.


#33

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.