I re designed the Lucky Djinn & Ent so they are actual bosses instead of reskins


#1

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Please focus on the behavior

Lucky Djinn

Phase 1 : Slowly rotates around the spawn point, firing rotating shotguns of white bullets similar to the killer bee queen

Phase 2 : Wanders while aiming a shotgun of 7 bullets at the player and homing projectiles at random directions

Phase 3 : Stops moving and glides to the spawnpoint continuously firing arrows at cardinal directions. Summons two invincible copies of itself shooting homing shots, rotating in place

Phase 4 : Moves erratically, continues the same shot pattern as Phase 3 with Phase 2’s shotgun. Lasts until death

Lucky Ent

Phase 1 : Wanders slowly, shoots 5 bullets at random directions, 3 bullets at the nearest player, an omnidirectional wave of shots and 5 bending bullets similar to the crystallized fish

Phase 2 : Fires high damage projectiles at every cardinal and diagonal direction, continues the 3-bullet shotgun from Phase 1

Phase 3 : Stops moving and occasionally dashes at the player consistently shooting waves of rapid, bending projectiles

Phase 4 : Stops moving completely and repeats shooting behavior from Phase 1 with faster shots

Phase 5 : Continues Phase 4 behavior while dashing at the nearest player. This lasts until death

Treasure Sprites

Tree%20treasure Cloud%20Treasure


#2

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