Ice Cave #2


#1

Leave your feedback for the new Ice Cave changes here!

  • Boss phases are now HP rather than time based.
  • Boss summons (Creepies) are more threatening.
  • The amount of paths has been reduced to 2, however those are now longer and have more enemies.
  • Various enemy behavior changes and other adjustments!

Creepy Weird Dark Spirit Mirror Image Monster (ic shielded king)
HP: 3500 - EXP: 390

Projectile: Ghost Boss Slash
Damage: 90
Speed: 5 tps
Range: 11

Creepy Weird Dark Spirit Mirror Image Monster (ic CreepyTime)
HP: 6000 - EXP: 585

Projectile: Ghost Boss Slash
Damage: 130
Speed: 6.5 tps
Range: 13

Icy Whirlwind (ic Whirlwind)
HP: 2600 - EXP: 97

Projectile: Ice Burst
Damage: 70 (AP)
Speed: 2.5 tps
Range: 2.5
Projectile: Confuse Shuriken
Damage: 80 (AP)
Speed: 2.5 tps
Range: 2.5
Cond: Confused 2s

Cursed Grave (ic boss purifier)
HP: 8000 - EXP: 195

Projectile: Paralyze Bullet
Damage: 0
Speed: 3 tps
Range: 6.6
Cond: Paralyzed 0.7s

Esben the Unwilling (ic Esben the Unwilling)
HP: 60000 - EXP: 9750
ScaleHP: 20% (x20: 300000 - x85: 1080000)

Projectile: Orange Sonic Bat Wave
Damage: 60
Speed: 6 tps
Range: 36
Cond: Unstable 6s
Projectile: Armor Pierce Bullet
Damage: 100 (AP)
Speed: 6 tps
Range: 36
Projectile: Ice Burst
Damage: 70 (AP)
Speed: 6.5 tps
Range: 39
Projectile: Ice Burst
Damage: 70 (AP)
Speed: 5 tps
Range: 30
Projectile: Grey Boomerang
Damage: 120
Speed: 5.5 tps
Range: 33
Cond: Quiet 2s, Dazed 4s

Snow Bat Mama
HP: 3500 - EXP: 780

Projectile: Orange Sonic Bat Wave
Damage: 100
Speed: 1.8 tps
Range: 2.34
Cond: Unstable 3s
Projectile: Orange Sonic Bat Wave
Damage: 100
Speed: 3.6 tps
Range: 4.68
Cond: Unstable 3s
Projectile: Orange Sonic Bat Wave
Damage: 100
Speed: 5.4 tps
Range: 7.02
Cond: Unstable 3s
Projectile: Confuse Shuriken
Damage: 120
Speed: 5 tps
Range: 15
Cond: Confused 3s

Snow Bat
HP: 800 - EXP: 160

Projectile: Ice Sonic Bat Spinner
Damage: 100
Speed: 0 tps
Range: 0

Mini Yeti
HP: 1600 - EXP: 160

Projectile: Yeti Snowball
Damage: 80 (AP)
Speed: 7.5 tps
Range: 22.5

Big Yeti
HP: 5000 - EXP: 780

Projectile: Yeti Boulder
Damage: 200
Speed: 6.5 tps
Range: 32.5
Cond: Slowed 5s
Projectile: Invisible
Damage: 0
Speed: 0 tps
Range: 0
Grenade Toss
Damage: 200
Range: 11
Radius: 3

Iceion
HP: 5500 - EXP: 780

Projectile: Grey Boomerang
Damage: 120
Speed: 6 tps
Range: 12
Cond: Quiet 2s
Projectile: Assassin Swipe
Damage: 180
Speed: 7 tps
Range: 17.5

Lizicle
HP: 6000 - EXP: 780

Projectile: Crystal Shard
Damage: 180
Speed: 3.5 tps
Range: 5.95
Projectile: Crystal Shard
Damage: 180
Speed: 7 tps
Range: 11.9
Projectile: Crystal Shard
Damage: 180
Speed: 10.5 tps
Range: 17.85
Projectile: FR Boss Ball
Damage: 130
Speed: 6.5 tps
Range: 17.55

#2

cool


#3

Why hasn’t the loot been given attention? The ice cave whites are some of the least sought after white bags in the game.


#4

Can’t say for sure about the skull, but I’m definitely intending to make the staff more viable.


#5

Thanks!


#6

very much agreed, the skull is already very good as it is. the staff has about 2 niches in the entire game which still ticks me off - at this point it’s still an honestly terrible vanity.


#7

I’m having a blast with this Ice Cave. It’s fun, not too hard but definitely challenging enough.


#8

New cave is solid. The ice tiles might deal a bit too much damage, and the tile itself doesn’t look that dangerous imo. Every other change is very noice though.


#9

Nice. Seems trickier than last testing, with enemies in maze inducing more backtracking, which is more hazardous with the smaller spaces and patches of damaging ice, but that makes it a more appropriate challenge.

First time trying the boss and like the changes too: the shots are easier to see, he seems to have more time vulnerable which should mean fewer cycles are needed, and the last phase completely threw me first time but is much more interesting.


#10

I’m guessing the idea behind this is to make the boss fight more engaging and the dungeon before the boss less tedious. +1 :+1:


#11

Yeah it seems to be their approach to most of their redone dungeons, they did the same to Lost Halls.


#12

IMO, the skull is okay, but not good or great.

It’s one of the worst slow options in the game (being extremely mana inefficient to the point where you can’t permaslow even with a max divine). Slow is a common status effect, not particularly strong, and there’s tons of better options for applying it. Compare Fulmination or Icy Quiver - both highly mana efficient and easy to aim.

Skull of Esben is really a jack of all trades, master of none type ability.


#13

the clearing part gives ridiculous xp, i started out with 18 fame and went up to 90 something

this is the 2nd half of a solo, it took a while tho

5:05 for ultrasketch moment


#14

10/10 dungeon. fix the staff (and maybe skull? idk I think it’s fine) and it’s perfect.

although I would remove the paralyze immune of Esben, he’s stationary when attacking and a pain to hit while running away. players might lose sb because of his erratic bouncing around.


#15

I could solo it on a rouge, but it took a long time.

The ice damage might be a bit high.

but other than that 9/10
the boss was really hard to solo, even on a rouge, I kept getting hit by esbens quieting shots.
As stated before, fix the staff.


#16

Not sure what your talking about, I love the slow the skull gives.
I got it on my second account, and its pretty good, and any great necro needs it for their set.


#17

It’s borderline. Slow is just too common, and without it the skull loses too much healing/damage compared to T6 (not to mention how it’s the least efficient slow in the game). Even the paladin Seal of the Enchanted Forest is more mana efficient.

The vast majority of players consider it way less desirable than something like memento mori, skull of endless torment, or skull of corrupted souls.

I won’t even get started on the staff.


#18

really powerful and really viable and not outclassed by everything else yes


#19

yeah, but its still decent.
now staff…


#20

I’m quite certain they changed it so that his phases are functionally similar to Pyyr (the red LOD dragon), in that every single fight will be two cycles.