I had this idea for a boss phase, which I think is interesting based with what we’ve seen in the Nest boss with unavoidable attacks.
Basically, have 2 new status effects similar to confuse.
Disoriented - controls are simply reversed (up <-> down; left <-> right; camera rotation keys unaffected)
Chaos - like confuse but opposite (up <-> left; down <-> right, camera rotation keys reversed as in confuse).
The boss will shoot an unavoidable wave of confuse, disoriented, or chaos, all of which also inflict sick/pet stasis but do no damage. Then, it’ll shoot some other stuff, which you’ll have to dodge while paying attention to what control scheme (normal, confuse, disoriented, or chaos) you’re in. The duration of these effects would be timed such that you could only be affected with one of confuse, disoriented, or chaos at once.
An easier version would be to just have normal and confuse.