I was thinking about the character animations, and I thought to myself: so there is the standing still animation when you stand still, the moving animation when you move and the attacking animation when you attack, but there is no ability animation, for when you use your ability.
It would happen even when attacking, so the ability animation replaces the attacking one for a moment, allowing you to see it clearly.
For example, the assassin and the huntress would use their free hand to throw their thingy, the wizard would use both his hands and momentarily reads a scroll, the archer would fire a big arrow with his bow horizontally, the priest would pull out his tome and read it similar to the wizard, rogue would twirl with his cloak into invisibility, samurai puts away his katana and slashes a short blade and so on…
I see a problem though: programming this might be complicated, but it comes mostly from the fact that there are a lot of skins in the game right now. So instead of waiting to add an ability animation for each and every skins they could add a new animation for new skins, and gradually add the animations for the ancient ones.
So what do you think? In my honest opinion, I think alot of already cool skins would become even better, each of them would have an animation different from the default skin fitting to their theme.