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Mater Arcana (replica)
Replica of the famous robe worn by the first mage and pioneer of magic. Her children were said to have been the first wizard, first mystic, first sorcerer, first necromancer and first pirate. Her youngest child, Mark the pirate, was arguably the most useless of the bunch aside from his skill in making counterfeits.
Tier:ST
Stat bonuses: +12DEF, +10WIS, +2ATK, +2DEX
Fame bonus:5%
Feed power:850
Ring of the necromantic progenitor
Modern necromancers have long forgotten the true nature of their heritage. Instead of absorbing life, necromancers of old had the ability of maintaining a youthful and acne-free appearance, as well as mastery over the dead.
Tier:ST
Stat bonuses: +100HP, +5VIT
Fame bonus:5%
Feed power:500
Additional bonuses when worn with Mater Arcana (replica):
When casting a necromancer ability, applies necromancer debuff in a 2 tile radius for 1 second (bosses are immune). Any enemies that die with the debuff gives the necromancer a soul charge corresponding to the enemy (i.e. killing a Ghost God gives a Ghost God soul charge).
Soul charge: Whenever the necromancer casts a skill, all available soul charges are consumed and summons undead versions of enemies corresponding to soul charge type for 3 seconds. Summoned mobs shoot the nearest target (counts towards soulbound damage), but does not draw aggro, does not take damage and does not move. Summoned mobs block enemy projectiles that are non-piercing. Soul charges last 900 seconds.
Rune of multi-coloured flame
The first wizard’s most devastating attack was actually the humble Destruction sphere spell. What made it so potent was his lucky rune which infused his spells with rainbow flame. Legends say that his lucky rune was created by fusing a little girl and his dog Alexander.
Tier:ST
Stat bonuses: +75HP, +25MP, +2DEX, +2ATK
Fame bonus:5%
Feed power:500
Additional bonuses when worn with Mater Arcana (replica): Whenever casting a wizard ability, there is a chance to summon “rainbow” versions of the spell. Multiple colors may proc on a single spell use.
- 10% chance: Red - all spell projectiles ignores enemy defense and pierces
- 10% chance: Blue - all spell projectiles slow for 3.5 seconds
- 10% chance: Yellow - all spell projectiles paralyze for 1.5 seconds
- 5% chance: Violet - +25 damage all spell projectiles, mana cost x2
- 5% chance: Orange - double damage for all spell projectiles, mana cost x2
- 5% chance: Pink - applies Multicast buff on wizard for 1 second, restores mana to 100%
Multicast: Automatically casts ability 3 times. All abilities have 0 manacost for the duration of the buff. Cannot use ability manually during buff duration.
Golem’s core
The first sorcerer was known for his profound mastery of elemental lightning. Ironically, he was killed by a lightning strike during a picnic with his beloved clockwork golem.
Tier:ST
Stat bonuses: +75HP, +10WIS
Fame bonus:5%
Feed power:500
Additional bonuses when worn with Mater Arcana (replica):
- Scepter targets +2
- Scepter targeting cone angle +15 degrees
- Scepter damage decrease per jump -20 (+20 for Cnidarian rod)
Mystic mini-staff ring
Is it a ring? Is it a staff? It is as as strange as the first mystic himself.
Tier:ST
Stat bonuses: +70HP, +70MP, +5DEF
Fame bonus:5%
Feed power:500
Additional bonuses when worn with Mater Arcana (replica):
- Using any mystic abilities casts the Stasis counter debuff in a 3 tile radius giving a stasis counter for every enemy afflicted with stasis.
- Using any mystic abilities casts the mystic stasis buff on self for 5 seconds. Stasis counters lasts for 5 seconds, stacks.
Mystic stasis buff:
- DEF+2 for every stasis counter
- SPD+2 for every stasis counter
- ATK+3 for every stasis counter
- DEX+3 for every stasis counter
- Max HP+10 for every stasis counter. (Works like Paladin buff, giving a minor heal)