This may be just because of my recent death in a pup, but does anyone else find the fact that the puppet master clones are immediately damageable upon spawn annoying? It is a small inconvenience to find oneself paralyzed and in range of 10 or so puppets, and it usually results in a close nexus or death. I understand that burst damage is a part of the game, but is it really necessary to have that sort of hard-to-avoid burst damage in such a low-level dungeon?
Suggested change: make the clones invulnerable for a second or two upon spawn, or increase the damage needed to make them explode. It would significantly reduce the danger level in the 2nd to last stage in the boss as it becomes vastly easier to make clean pup fights. There is still plenty of oppourtunity to make it a dirty fight, but it would at least give people some time to get out of the way.
Thoughts?