Hope this will be the last time I mention this.
A while ago, I made a poll about how can we as players (and Deca) fix the current in-game economy’s issue. I found that the majorities wants Lives/Manas to be valuable again.
Yet though, I also want to try something like more rainbows to keep up the pace of the influx.
Anyways, the 1st point: Lives/Manas issue. After the release of Oryx’s Sanctuary, the values of the 2 respective potions had decreased dramatically. May we recall that when Tomb was the sole method to farm Life, one Life worthed 8 Defences. Now how much it worths? More like 3-5 Wis/Vit for a GLife.
I figured that the sole issue is O3 itself. Once you can successfully raid the dungeon consistently, you can gain boatloads of GLives/Manas that you prolly do not need for a while. In addition, because the rewards from O3 are so great comparing to other dungeons, a good amount endgame Realmers don’t touch godland dungeons anymore and becomes lazy to farm their own rainbows. Hence, that’s where the 3 Wis/Vit for a GLife came from.
Now, how to make them valuable again?
So far, nerf the GLife and GMana’s droprate from O3. No, we do not want anyone walking out empty-handed from the hardest dungeon in the game, but rather O3 rewards one (not two) GLife and GMana each assuming you secured your Soulbound.
Cult should not to guaranteed to drop Lives/Manas (prolly already such a thing).
Edit:
For the “more rainbows to keep up the influx”, I say implement something like “Rainbow Weekend”, meaning that GLand dungeon’s droprate (not the loot though) is guaranteed through out the weekend and everyone who inflicted SB to the respective boss will get pots as well.