I still believe that Necromancers would be second to priests in terms of healing ability. The Priest’s heal is much more reliable and has the bonus of having healing (+20 HP/S) which would be invaluable in a scenario where HP is sacred.
The only time this would be useful is when you don’t have a wizard/archer/huntress/Sorcerer. The Skull doesn’t do that much damage anyway, unless you’re spamming the shaitans skull or the momento Mori.
I think overall, solo players wouldn’t exist (just like in SAO lol) due to the fact that there is only so far a single player can go, especially if you can’t just nexus or whatever.
I think that at the least, small groups of 3-4 (Tank, DPS and Support) will dominate the majority of the New Realm, with the top few players going solo as rogues or paladins. Then the remainder will form either large groups/guilds or stay in the nexus and trade shit.
Overall, I project that if 120,000 people play realm and are dragged into it like SAO, about ~10,000 to ~15,000 would actually go out and fight, whereas the rest would fall into some other niche.
This would be a problem, since challenging stronk enemies such as the MBC and Void would take many people and would cause heavy casualties.
(We are NOT under the assumption that 85 moderately skilled players can take down the void. That’s ludicrous).
Also, what is HP/MP? There’s no direct correlation between irl “stats” and rotmg stats.
(Unless you claim HP to be the amount of blood or some shit like that)