This thread is mainly for discussing the in-game economy, inflation, and how good/bad it is.
I’m first just gonna ramble for a bit on inflation, Deca, and the other items with fairly stable prices (IMO, ofc).
Tops Inflation (Realm Gold)
The actual idea of having tops in the Nexus getting sold for Realm Gold is a completely different topic.
I don’t believe that this effects the in-game economy, but I just got it out in case anyone wants to disagree with that.
Tops Inflation (Drop Rate)
I don’t like what DECA did here – increase the availability of tops. Now the in-game economy is really weird, some players selling them for DEF pots, and others still selling them for Life pots like before.
The tops used to be really good items that rewarded experienced players, but now it’s just so easy to get your hands on them. This made a huge impact on the game and I know a lot of players that agree.
Deca Ring Issue
So the other high-tier tradeable items, which are Etherite, Pixie, Shendyt and Soulless (not including skins), sell for quite a lot - something around 6 to 10 life. These items can be obtained from monsters, yet players die with them, so everything is balanced out. This means that their prices are fairly stable (some ups and downs).
HOWEVER, not including trade, the Deca is unobtainable, and players die with it, making it rarer. Therefore, there is more demand, and the price goes up.
One of the ONLY ways to stop this is inflating the Deca, which (I hope) they won’t do. Why? The Ring of Decades has been one of RotMG’s signature items (Deca for DECA). It’s that great item that gives a bunch of HP to the fortunate ones that are able to get their hands them. Bottom line? No inflation for the Deca.
Questions
I have an Etherite, and I want to profit from it (sorta). I bought it for 8L (ik, ik, bad deal). So what should I do with it?
- Trade for Deca
- Trade for Etherite
- Trade for Shendyt
- Trade for Soulless
- Keep it
0 voters
So what are your predictions on the item prices? Leave your thought below!