I would just like to see more diverse content, such as actual diversity of quests. Right now they’re just the same thing, except you have to collect a different mark/token.
Possible variations I would suggest would be say killing a specific boss, killing a certain amount of enemies, exploring dungeons, participating in dungeons, social activities (like idk using heartcicles or milk with players around or something), do a fixed amount of damage/ heal and maybe expanding upon the quest system with friendly NPCs like The Sorcerer’s Tower has.
It’s still grindy garbage, but it’s a wide variety of grindy garbage that won’t make you bored out of your mind since you won’t always get the same thing all the time.
For the Campaigns, it simply comes down to what you can do to participate in them. The Unity campaign is a good example of this. Sure it was a slog to do without spending money, but its the fact that it gave you an option to do so. Future campaigns could have a unique un-locking quest that gives you an item that allows you to join and participate in the campaign for free, which would unlock daily and once per account quests that give you the diamond things.
I’m not saying they can’t make money out of the campaigns however, I just think Deca should have more options when it comes to how you want to get campaign diamonds, whether that’s with money or otherwise.
That’s about it though, and if I missed anything or was incorrect on some stuff please point it out, because I rather have productive discourse and suggestions than be this: