This is why I harp on about how new classes have the potential to reinvigorate things.
A well-designed new ability mechanic give players the entire existing game content to revisit with their new item.
In retrospect Sheath would’ve been the far more interesting choice over Waki, (and I hope for it on the 16th class). Had we got that, it would’ve meant a new thing to learn at every boss, instead we have samurai being basically another vanilla “shoot your weapon and press space you do a bit of dmg” class.
Yeah, this gamestyle only is enjoyable if you like the dungeon you’re grinding. If your desired item is in a dungeon you dislike, Rip enjoyment.