don’t forget curse, yet another effect the wizard is incapable of applying. it’s the combination of the two that trumps the wizard. the mystic has a very noticeable increase of overall dps over the wizard up to 65 DEF, which includes nearly every enemy in the game, and still technically has more all the way up to 88 DEF
if there’s a warrior nearby, you’re likely in a group. especially if that warrior is nearby enough to render the mystic’s permanent berserk unneeded. if you’re in a group, your individual dps doesn’t really matter at all as the pacing of your game is no longer controlled by your own strength, instead it’s based on the strength of the group. at that point, you only need to inflict enough damage to qualify for loot and the only class weak enough to actually have problems with that is a priest, and I hear they do just fine.
if that’s so true then why do I still plow through enemies faster than them, huh?
every single time a discussion of the wizard comes up everyone always mentions how powerful the spellbomb is, yet in practice it never lives up to that reputation. I haven’t the faintest idea what everyone else’s experience is, but mine is that mystic hits harder, moves faster, and can do way more than a wizard. if you have some sort of further evidence of the effectiveness of the spellbomb I’m all ears, but if all you’ve got boils down to “you’re just not playing wizard right”, then my response is “you’re just not playing mystic right”.
btw, even if you do convince me that wizard is more powerful than mystic, its sluggishness is a real pain in the ass. I’d rather take the +10 SPD any day, and there’s really nothing at all wizards can do about that.