Orb of Acuity
Sprite Credits: GammaGamer
Created by the Archmage in one of his sardonic fits, this Orb grants the user great power. But at what cost?
Tier: UT
MP Cost: 150
On Equip: +40 MP, +4 ATK
Effect(s): Stasis on Self for 4 seconds
Pet Stasis on Self for 4 seconds
Berserk for 7 seconds
Damaging for 7 seconds
Cooldown: 10 seconds
Fame Bonus: 6%
Feed Power: 850
Loot Bag | |
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Drops From | Twilight Archmage |
OK, I’m back to making items! This time I was thinking about the Karma Orb, and trying to maybe turn it into an actual ability. This orb is interesting in that it gives the player stasis for 4 seconds. The player will stay at the exact same health and mana as before they used the stasis. During this time, the player will not take damage or debuffs but cannot receive heals or buffs or use any consumables. This prevents Mystics from duoing with a Puri Priest and wrecking ass with this orb. After this period of Stasis and Pet Stasis is over, the player will have 3 seconds of Berserk and Damaging, effectively turning the Mystic into an overwhelming killing machine.
Now, there are several ways that I can think of to use this orb. You might use it when you’re in a tricky situation in order to give yourself time to Nexus. Or you could use it to potentially skip a portion of a dangerous phase of a boss fight with correct timing and positioning. Finally, you could use this Orb as most people would probably use it - to take advantage of the massively increased DPS for a few seconds. Leave comments and suggestions down below!